Akame[Jutsu List]

View previous topic View next topic Go down

Akame[Jutsu List]

Post by Akame on Sun Nov 19, 2017 4:36 pm

E-Rank:

Name: Body Replacement Technique (変わり身の術 ~ Kawarimi no Jutsu)
Rank: E rank
Type: Defensive/Supplementary
Duration: Instant
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 5
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: With this technique, users replace their own body with some other object within 50 meters of themselves, generally with a block of wood, the moment (or moment after) an attack lands. This creates an optical illusion, making the enemy think the attack was successful for a brief moment after landing before the user disappears in a puff of white smoke and the object is left in its place. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. The jutsu can be prepared in two ways, by either touching and planting chakra (the activation cost) into any object at least the size of the user's torso at least one post before activating the jutsu. The second way is for the user to weave the hand signs (Tiger → Boar → Ox → Dog → Snake) to move the users chakra into the environment and find a suitable object for substitution as in the other method (as long as one exists). With either condition met, the user can substitute themselves out of the damage of an attack and re-appear in the place where they pulled their substitution from. The movement of the substitution itself uses the principle of the body flicker to make the transition seamless and near-instantaneous. Outside of the one post preparation time, once the jutsu is used it cannot be used again for 4 posts after the user is substituted.

Name: Transformation Technique
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: Special Concentration. The user can maintain this technique so long as they do not take any external damage above light bruising or paper cuts.
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses however any transformations into weapons or the likes that could cause damage will be incapable of doing so. The jutsu can be activated by the user thinking of what they want to transform into and imagining their new appearance as they weave together the (Dog → Boar → Ram) hand seals. Although some transformations can be incredibly precise, those that try to copy another person can never be completely accurate given the nature of pulling from memory and there are often flaws to be found depending on the skill of the user.

Name: Clone Technique (分身の術 ~ Bunshin no Jutsu)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 2
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: The user starts by weaving together the signs (Ram → Snake → Tiger) and produce a series of up to five intangible clones of the user that can travel and exist up to 10 meters away from the user. Because the clones are intangible, they cannot attack or defend and any damage done to them will phase right through without dispersing the clones. These clones can be easily distinguished by people with dōjutsu that can see chakra and a person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (ie. won't kick up dust, crush grass, etc).

Name: Rope Escape Technique (縄抜けの術 ~ Nawanuke no Jutsu)
Rank: E rank
Type: Defensive/Supplementary
Duration: Instant
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 2

Description: This is a technique that allows a ninja to escape if they have been tied up via non-enhanced bindings and non-mechanical bindings. This technique is a combination of different tricks that allows a person to escape their bindings such as using chakra in their joints to become more flexible, or bending those joints in unique fashions without hurting the user, and because of this variety there is no single way this technique works exactly.

Name: Genjutsu: Release (幻術解 ~ Genjutsu Kai)
Rank: E rank
Type: Defensive
Duration: Instant
Requirements:
Points:

  • Damage:
  • Defense: 9
  • Healing:
  • Range:
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: This is a simple technique that once a person figures out they are trapped within a genjutsu they can try to release it by disturbing their own chakra network. The user holds their hands together and presses chakra all throughout their body or presses their hand to someone else in a genjutsu and disturbs their chakra. In order to fully dispel the chakra from the victim's chakra network it takes twice the activation of the cost that they are afflicted by to dispel and not every genjutsu can be dispelled in this manner.

Name: Puppet String Technique (傀儡の術 ~ Kugutsu no Jutsu)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 3
  • Duration: 9
  • Size:
  • Speed: 2
  • Potency:
  • Effects:

Description: This jutsu allows the user to control an inanimate object as they would their own, like a puppet master controls a puppet and more specifically, is the basis for the puppet master jutsu. By holding their hands out and extending strings of chakra out to an object, most often a puppet but can also be used to control various random objects. The strings can be maintained indefinitely and allow the user to control a single object up to 20 meters away from themselves at any time at a speed up to 10 m/s. Though the strings are made of chakra, they can still be cut by any physical blade and by other sources of chakra.

Name: Water Surface Walking Practice (水面歩行の業 ~ Suimen Hokō no Gyō)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects: 1

Description: This jutsu is a simple one but an excellent marker of increasing a ninja's ability to mold, maintain, and control the release of their chakra. By releasing chakra into their feet in a steady and even amount, the user is able to create a pad of chakra as a repellent force to stand on the surface of water. Not to limit the options but the user can also use the chakra as a minor attractive force to stand on surfaces without falling off, like climbing trees by keeping their chakra flow consistent. As such when a person is using this technique they can walk freely across any non-chakra infused surface regardless of angle, gravity, etc...

Name: Generic Item Sealing (汎用シール ~ Han'yō shīru)
Rank: E rank
Type: Supplementary
Duration: Instant
Requirements: User must have scroll or other object intended to hold the seal of the jutsu and items within the seal.
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration:
  • Size: 2
  • Speed:
  • Potency:
  • Effects: 1

Description: The user weaves together the handsigns (Bird, Rat, Monkey, Snake, Ram) and presses their chakra into a nearby scroll or other object in order to seal away a measure of items. Any individual seal can hold any number of items as long as their size is no larger than a typical human and no greater than 2m in radius. The seal can be undone by anyone who has knowledge of the generic item technique by weaving the signs in the reverse and pressing their hand into the seal to release the held objects. This seal can not defend against any jutsu and has no offensive capabilities, intended purely for storage of any item(s) in their possession explicitly.


Last edited by Akame on Wed Jan 31, 2018 8:18 pm; edited 2 times in total
avatar
Akame

Posts : 98

View user profile

Back to top Go down

Re: Akame[Jutsu List]

Post by Akame on Mon Feb 05, 2018 11:10 pm

“D-Rank Jutsu”:

Name: Haze Clone Technique
Rank: D
Type: Supplementary
Duration: 3 posts
Requirements: Dog - Tiger, Ninjutsu, 10 Chakra with 2 per turn afterwards
Points: (Please allocate Points here, further explanations can be found below)

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 1
  • Duration: 2
  • Size: 1
  • Speed: 0
  • Potency: 0
  • Effects: 1

Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. These clones are the same size as the user and can be created up to 5 meters away, but they can not move around on their own. They are made to move their bod and arms, as to simulate attacking in the user’s place when, in reality, they can cause no damage whatsoever. They are merely there to act as a lure, one that cannot be hurt, but also cannot hurt in return. The user can at the most create three of them, with each one after the original costing 5 extra Chakra to create. These clones are created after casting the Dog and Tiger handseals.

Name: Earth Release: Double Suicide Decapitation Technique
Rank: D
Type: Offensive
Duration: 1 post activation
Requirements: Ram handseal unless with special concentration, Ninjutsu, Earth Release to be on ground that isn’t metallic or wooden.
Points: (Please allocate Points here, further explanations can be found below)

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 1
  • Duration: 0
  • Size: 0
  • Speed: 1
  • Potency: 1
  • Effects: 2

Description: After casting the Ram handseal, This technique conceals the user underground and allows them to go and drag the object of their attack down into the earth, robbing them of their freedom, leaving them completely unable to move after they're underground, stunning them for effectively a single post. Should the target have a strength of 200, they can immediately escape, while those with less are stuck for a single post before the broken ground loosens up, allowing them to escape. The user can only move up to 5 meters underneath at 5 meters per second.

Name: Hiding in Mist Technique
Rank: D-Rank
Type: Supplementary
Duration: 2 posts
Requirements: Seal of Confrontation or Ox - Snake - Ram, Ninjutsu, Suiton Element, 10 Chakra, 2 per turn to maintain
Points: (Please allocate Points here, further explanations can be found below)

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 1
  • Size: 2
  • Speed: 1
  • Potency: 0
  • Effects: 1

Description: One causes a mist to spring forth either by using a pre-existing water source, or expelling it from their mouth during the casting of the required handseals. The expelled mist will cover the user in a 2 meter radius, ensurouding them in a mist created from the user’s chakra. While the mist is designed to cover the user, it does leave a dark silhouette showing their location, as it is only a D-Rank technique.
avatar
Akame

Posts : 98

View user profile

Back to top Go down

Re: Akame[Jutsu List]

Post by Akame on Tue Feb 06, 2018 8:12 pm

“C-Rank Jutsu”:

Name: Water Release: Gunshot
Rank: C
Type: Offensive
Duration: 1 post
Requirements: Suiton, Ninjutsu, Tiger Handseal, 20 chakra
Points: (Please allocate Points here, further explanations can be found below)

  • Damage: 4
  • Defense: 0
  • Healing: 0
  • Range: 2
  • Duration: 0
  • Size: 0
  • Speed: 3
  • Potency: 0
  • Effects: 1

Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. These blasts of water travel at 15 meters per second and up to 10 meters away. Upon impact the first blasts caused major external bruising and minor internal bruising, while the second, which cast at the cost of an additional 5 chakra, does half that with only light bruising being caused. The most the user can fire of these blasts of water is 2 of them, totaling up to 25 chakra total that can be spent. They are fired from the user’s mouth, though with the Hydrification Kekkei Genkai the user can fire them from fingers as well as the palms of their hands or the bottoms of their feets. It also requires the Tiger seal to fire them unless the user has special concentration, which then they will not have to cast handseals. The sizes of these blasts of water tend to be the size of golfballs.

Name: Water Release: Starch Syrup Capturing Field
Rank: C
Type: Supplementary
Duration: 3 posts until stickiness wears off
Requirements: Suiton, Ninjutsu, Ram - Tiger seals, 20 Chakra, 5 per turn to maintain for duration length
Points: (Please allocate Points here, further explanations can be found below)

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 2
  • Duration: 2
  • Size: 2
  • Speed: 1
  • Potency: 0
  • Effects: 3

Description: The user expels high-viscosity, chakra-infused water, aimed at a surface of wide scope up to 10 meters away, covering a 2 meter radius at 5 meters per second. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, (word fluff:) and has the effect of being able to take complete control over the battlefield. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited(waterwalking Technique), beforehand. Those that are caught in it are immediately stuck, effectively cutting off their ability to move(stun)the part of that body that’s stuck and leaving them in a singular place. This stunning effect lasts for 2 posts and requires either a raiton Jutsu or D-rank or higher to break out(though causing said Jutsu to electrocute the syrup and those on/in it) or a strength stat of 250 or higher to break out as well.

The stickiness of the liquid leaves after 3 posts, though as it is a technique that expels a totally new liquid onto the battlefield that is not only separated by the user, but can effect them as well, the chakra needed to keep the liquid around doesn’t require a per-turn Chakra cost after the Duration has ended.
avatar
Akame

Posts : 98

View user profile

Back to top Go down

Re: Akame[Jutsu List]

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum