Rokumaru [Jutsu List]

View previous topic View next topic Go down

Rokumaru [Jutsu List]

Post by Roku on Thu Nov 23, 2017 4:45 pm

Ninjutsu

E-Rank:

Body Replacement:

Name: Body Replacement Technique (変わり身の術 ~ Kawarimi no Jutsu)
Rank: E rank
Type: Defensive/Supplementary
Duration: Instant
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 5
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9
i
Description: With this technique, users replace their own body with some other object within 50 meters of themselves, generally with a block of wood, the moment (or moment after) an attack lands. This creates an optical illusion, making the enemy think the attack was successful for a brief moment after landing before the user disappears in a puff of white smoke and the object is left in its place. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. The jutsu can be prepared in two ways, by either touching and planting chakra (the activation cost) into any object at least the size of the user's torso at least one post before activating the jutsu. The second way is for the user to weave the hand signs (Tiger → Boar → Ox → Dog → Snake) to move the users chakra into the environment and find a suitable object for substitution as in the other method (as long as one exists). With either condition met, the user can substitute themselves out of the damage of an attack and re-appear in the place where they pulled their substitution from. The movement of the substitution itself uses the principle of the body flicker to make the transition seamless and near-instantaneous. Outside of the one post preparation time, once the jutsu is used it cannot be used again for 4 posts after the user is substituted.

Transformation:
Name: Transformation Technique
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: Special Concentration. The user can maintain this technique so long as they do not take any external damage above light bruising or paper cuts.
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses however any transformations into weapons or the likes that could cause damage will be incapable of doing so. The jutsu can be activated by the user thinking of what they want to transform into and imagining their new appearance as they weave together the (Dog → Boar → Ram) hand seals. Although some transformations can be incredibly precise, those that try to copy another person can never be completely accurate given the nature of pulling from memory and there are often flaws to be found depending on the skill of the user.

Clone:

Name: Clone Technique (分身の術 ~ Bunshin no Jutsu)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 2
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: The user starts by weaving together the signs (Ram → Snake → Tiger) and produce a series of up to five intangible clones of the user that can travel and exist up to 10 meters away from the user. Because the clones are intangible, they cannot attack or defend and any damage done to them will phase right through without dispersing the clones. These clones can be easily distinguished by people with dōjutsu that can see chakra and a person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (ie. won't kick up dust, crush grass, etc).

Rope Escape:

Name: Rope Escape Technique (縄抜けの術 ~ Nawanuke no Jutsu)
Rank: E rank
Type: Defensive/Supplementary
Duration: Instant
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 2

Description: This is a technique that allows a ninja to escape if they have been tied up via non-enhanced bindings and non-mechanical bindings. This technique is a combination of different tricks that allows a person to escape their bindings such as using chakra in their joints to become more flexible, or bending those joints in unique fashions without hurting the user, and because of this variety there is no single way this technique works exactly.

Genjutsu Release:

Name: Genjutsu: Release (幻術解 ~ Genjutsu Kai)
Rank: E rank
Type: Defensive
Duration: Instant
Requirements:
Points:

  • Damage:l
  • Defense: 9
  • Healing:
  • Range:
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: This is a simple technique that once a person figures out they are trapped within a genjutsu they can try to release it by disturbing their own chakra network. The user holds their hands together and presses chakra all throughout their body or presses their hand to someone else in a genjutsu and disturbs their chakra. In order to fully dispel the chakra from the victim's chakra network it takes twice the activation of the cost that they are afflicted by to dispel and not every genjutsu can be dispelled in this manner.

Puppet Strings:

Name: Puppet String Technique (傀儡の術 ~ Kugutsu no Jutsu)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 5
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects:

Description: This jutsu allows the user to control an inanimate object as they would their own, like a puppet master controls a puppet and more specifically, is the basis for the puppet master jutsu. By holding their hands out and extending strings of chakra out to an object, most often a puppet but can also be used to control various random objects. The strings can be maintained indefinitely and allow the user to control objects up to 50 meters away from themselves at any time. Though the strings are made of chakra, they can still be cut by a physical blade and by other sources of chakra.

Water Surface Walking Practice:

Name: Water Surface Walking Practice (水面歩行の業 ~ Suimen Hokō no Gyō)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects: 1

Description: This jutsu is a simple one but an excellent marker of increasing a ninja's ability to mold, maintain, and control the release of their chakra. By releasing chakra into their feet in a steady and even amount, the user is able to create a pad of chakra as a repellent force to stand on the surface of water. Not to limit the options but the user can also use the chakra as a minor attractive force to stand on surfaces without falling off, like climbing trees by keeping their chakra flow consistent. As such when a person is using this technique they can walk freely across any non-chakra infused surface regardless of angle, gravity, etc...

Generic Item Sealing:
Name: Generic Item Sealing (汎用シール ~ Han'yō shīru)
Rank: E rank
Type: Supplementary
Duration: Instant
Requirements: User must have scroll or other object intended to hold the seal of the jutsu and items within the seal.
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration:
  • Size: 2
  • Speed:
  • Potency:
  • Effects: 1

Description: The user weaves together the handsigns (Bird, Rat, Monkey, Snake, Ram) and presses their chakra into a nearby scroll or other object in order to seal away a measure of items. Any individual seal can hold any number of items as long as their size is no larger than a typical human and no greater than 2m in radius. The seal can be undone by anyone who has knowledge of the generic item technique by weaving the signs in the reverse and pressing their hand into the seal to release the held objects. This seal can not defend against any jutsu and has no offensive capabilities, intended purely for storage of any item(s) in their possession explicitly.

D-Rank:

Fūton:
Stream:

Name: Wind Release: Stream (Fūton: Nagare ~ 風遁・流れ)
Rank: D rank
Type: Utility
Duration: 1 post
Requirements: Fūton; Skilled Ninjutsu
Points:

  • Damage: 1
  • Defense: 0
  • Healing: 0
  • Range: 1
  • Duration: 0
  • Size: 0
  • Speed: 2
  • Potency: 0
  • Effects: 1

Description: In preparation the user breathes in deeply while fortifying the air in their lungs with Fūton chakra before blowing out a strong gust of wind capable of moving 10m/s for a distance of 5m. This can be used to move oneself while airborne, blow dust or sand up for concealment and distractions or deflect weapons traveling through the air. Can cause minor, superficial bruising to targets caught with the full force of the technique and push them away up to 5m.

C-Rank:

Fūton:

Air Bullets:

Name: Wind Release: Air Bullets (Fūton: Kazejuugan ~ 風遁・空気弾丸)
Rank: C rank
Type: Offensive
Duration: 1 post
Requirements: Fūton; Skilled Ninjutsu; handsign (Bird)
Points:

  • Damage: 3
  • Defense: 0
  • Healing: 0
  • Range: 3
  • Duration: 0
  • Size: 0
  • Speed: 3
  • Potency: 0
  • Effects: 1

Description: The user breathes in while forming the Bird handsign before expelling up to 10 bullets made of condensed air several inches in length from their mouth. These small projectiles travel up to 20m at 15m/s and can cause moderate external bruising upon contact with each individual projectile as well as leaving cuts up to 1in in depth.

Slash:

Name: Wind Release: Slash (Fūton: Kiritateru ~ 風遁・切り立てる)
Rank: C rank
Type: Offensive
Duration: 3 posts
Requirements: Fūton; Skilled Ninjutsu; handsigns (indeterminate)
Points:

  • Damage: 5
  • Defense: 1
  • Healing: 0
  • Range: 0
  • Duration: 2
  • Size: 1
  • Speed: 0
  • Potency: 0
  • Effects: 1

Description: After performing the necessary handsigns the user creates several very sharp blades of tangible wind from each finger that extend up to 10cm, capable of cutting 3in as well as through thin bones if angled correctly and stabbing up to 4in deep. In addition this technique can destroy D rank Jutsu projectiles that are not Katon-based and parry C rank weapons.

Great Breakthrough:

Name: Wind Release: Great Breakthrough (Fūton: Daitoppa ~ 風遁・大突破)
Rank: C rank
Type: Offensive
Duration: 1 post
Requirements: Fūton; Skilled Ninjutsu; Weave handsigns (Tiger → Ox → Dog → Bird)
Points:

  • Damage: 2
  • Defense: 0
  • Healing: 0
  • Range: 2
  • Duration: 0
  • Size: 2
  • Speed: 2
  • Potency: 0
  • Effects: 2

Description: After performing the necessary handseals a user can create a large gust of wind capable of moving 10m/s for 10m, causing moderate bruising across the body of anyone caught within the attack in addition to pushing away those who are not using the Water Surface Walking Practice. In addition it can blow away projectiles coming towards the user or enhance the speed of projectiles moving away from the user. The intense winds of this technique will fuel Katon jutsu of at least C rank, making flames burn at higher temperatures, increasing damage by 2 points.


Genjutsu

D-Rank:

Demonic Illusion:

Name: Demonic Illusion: Hell Viewing Technique (魔幻・奈落見の術 ~ Magen: Narakumi no Jutsu)
Rank: D rank
Type: Supplementary
Duration: 3 posts (Or until dispelled)
Requirements: Skilled Genjutsu; Weave handsigns (Snake → Rat)
Points:

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 2
  • Duration: 2
  • Size: 0
  • Speed: 0
  • Potency: 0
  • Effects: 1

Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. The technique is set by targeting a victim(s) within 10 meters of the user and holding their attention while weaving the appropriate signs. If multiple people are caught within the illusion, the genjutsu is shared among them with any coinciding fears or a combination of their individual fears. The illusion lasts for 3 posts or until it is dispelled via Kai or by any amount of pain that would register as 1 point or above.
avatar
Roku

Posts : 69

View user profile

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum