Iwari[Jutsu List]

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Iwari[Jutsu List]

Post by Iwari Arechi on Sun Nov 26, 2017 1:20 am

C-Rank:
Offensive Chakra Strings:
Name: Offensive Chakra Strings
Rank: C
Type: Offensive
Duration: Maintainable up to 3 posts
Requirements: Snake hand sign. The user needs Kugutsu of at least Skilled
Points: (Please allocate Points here, further explanations can be found below)

  • Damage: 2
  • Defense: 0
  • Healing: 0
  • Range: 2
  • Duration: 2
  • Size: 0
  • Speed: 3
  • Potency: 0
  • Effects: 1

Description:Activating the Snake hand seal, the user begins creating Chakra strings out of one of their hands, though these are different than normal ones in the simple fact that they can cause direct damage to the enemy. With up to 2 that can be created at once, these concentrated strings can be whipped around at 15 meters per second and deliver cuts going as deep as half an inch. Their range also extends up to 10 meters, making them an effect mid-ranged jutsu for any puppetless puppeteer.



D-Rank:
D-Rank Jutsu:

Name: Earth Style: Rocky Road
Rank: D
Type: Offensive
Duration: 1 post
Requirements: It requires the ram hand-sign while costing the standard amount of Chakra for a D-Rank Technique. It also requires the Doton element to cast the Ninjutsu as a specialization of at least skilled.
Points: (Please allocate Points here, further explanations can be found below)

  • Damage: 0
  • Defense:0
  • Healing:0
  • Range: 1
  • Duration: 0
  • Size:2
  • Speed:1
  • Potency:0
  • Effects:1

Description: Casting the ram hand-sign, the user stomps one of their feet against the ground, causing the ground to shake and create small cracks. While not being able to cause any damage, this jutsu is more designed to break an opponent’s concentration or to reveal an opponent/trap hiding underground. It covers a 2 meter radius and can be sent out up to 5 meters away from the user. When shot away from the user the speed point covers how fast it travels to that point(5 Meters per second), with a general indicator of its direction being small ridges protruding along its path.

Name: Earth Style: Solid Ground
Rank: D-Rank
Type: Utility
Duration: 1 post
Requirements: This jutsu requires the Ram hand sign. After casting it, the user has to touch the loose terrain/liquid that they wish to change. It requires the Ninjutsu Specialization, Doton as an element, and has the standard Chakra cost of a D-Rank jutsu.
Points: (Please allocate Points here, further explanations can be found below)

  • Damage:0
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 0
  • Size: 3
  • Speed: 1
  • Potency: 0
  • Effects: 1

Description: After casting the ram hand sign, the user touches a surface that either has loose terrain(mud, sand) or is a liquid(water) with one of their hands. This converts the terrain in a 3 meter radius around the hand into pure rock permanently at 5 meters per second, making it useful for generating a source for Doton techniques in an area without stable earth. Should an opponent or the user be in water when this occurs, it passively pushes them towards the edge as it forms, thus avoiding any inflicted damage. Also, it has to be water and loose earth that is not enhanced by chakra, meaning that it can not be used on Suiton or Doton jutsu.



E-Rank:
Academy Jutsu:
Name: Body Replacement Technique (変わり身の術 ~ Kawarimi no Jutsu)
Rank: E rank
Type: Defensive/Supplementary
Duration: Instant
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 5
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: With this technique, users replace their own body with some other object within 50 meters of themselves, generally with a block of wood, the moment (or moment after) an attack lands. This creates an optical illusion, making the enemy think the attack was successful for a brief moment after landing before the user disappears in a puff of white smoke and the object is left in its place. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. The jutsu can be prepared in two ways, by either touching and planting chakra (the activation cost) into any object at least the size of the user's torso at least one post before activating the jutsu. The second way is for the user to weave the hand signs (Tiger → Boar → Ox → Dog → Snake) to move the users chakra into the environment and find a suitable object for substitution as in the other method (as long as one exists). With either condition met, the user can substitute themselves out of the damage of an attack and re-appear in the place where they pulled their substitution from. The movement of the substitution itself uses the principle of the body flicker to make the transition seamless and near-instantaneous. Outside of the one post preparation time, once the jutsu is used it cannot be used again for 4 posts after the user is substituted.

Name: Transformation Technique
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: Special Concentration. The user can maintain this technique so long as they do not take any external damage above light bruising or paper cuts.
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses however any transformations into weapons or the likes that could cause damage will be incapable of doing so. The jutsu can be activated by the user thinking of what they want to transform into and imagining their new appearance as they weave together the (Dog → Boar → Ram) hand seals. Although some transformations can be incredibly precise, those that try to copy another person can never be completely accurate given the nature of pulling from memory and there are often flaws to be found depending on the skill of the user.

Name: Clone Technique (分身の術 ~ Bunshin no Jutsu)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 2
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: The user starts by weaving together the signs (Ram → Snake → Tiger) and produce a series of up to five intangible clones of the user that can travel and exist up to 10 meters away from the user. Because the clones are intangible, they cannot attack or defend and any damage done to them will phase right through without dispersing the clones. These clones can be easily distinguished by people with dōjutsu that can see chakra and a person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (ie. won't kick up dust, crush grass, etc).

Name: Rope Escape Technique (縄抜けの術 ~ Nawanuke no Jutsu)
Rank: E rank
Type: Defensive/Supplementary
Duration: Instant
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 2

Description: This is a technique that allows a ninja to escape if they have been tied up via non-enhanced bindings and non-mechanical bindings. This technique is a combination of different tricks that allows a person to escape their bindings such as using chakra in their joints to become more flexible, or bending those joints in unique fashions without hurting the user, and because of this variety there is no single way this technique works exactly.

Name: Genjutsu: Release (幻術解 ~ Genjutsu Kai)
Rank: E rank
Type: Defensive
Duration: Instant
Requirements:
Points:

  • Damage:
  • Defense: 9
  • Healing:
  • Range:
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: This is a simple technique that once a person figures out they are trapped within a genjutsu they can try to release it by disturbing their own chakra network. The user holds their hands together and presses chakra all throughout their body or presses their hand to someone else in a genjutsu and disturbs their chakra. In order to fully dispel the chakra from the victim's chakra network it takes twice the activation of the cost that they are afflicted by to dispel and not every genjutsu can be dispelled in this manner.

Name: Puppet String Technique (傀儡の術 ~ Kugutsu no Jutsu)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 5
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects:

Description: This jutsu allows the user to control an inanimate object as they would their own, like a puppet master controls a puppet and more specifically, is the basis for the puppet master jutsu. By holding their hands out and extending strings of chakra out to an object, most often a puppet but can also be used to control various random objects. The strings can be maintained indefinitely and allow the user to control objects up to 50 meters away from themselves at any time. Though the strings are made of chakra, they can still be cut by a physical blade and by other sources of chakra.

Name: Water Surface Walking Practice (水面歩行の業 ~ Suimen Hokō no Gyō)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects: 1

Description: This jutsu is a simple one but an excellent marker of increasing a ninja's ability to mold, maintain, and control the release of their chakra. By releasing chakra into their feet in a steady and even amount, the user is able to create a pad of chakra as a repellent force to stand on the surface of water. Not to limit the options but the user can also use the chakra as a minor attractive force to stand on surfaces without falling off, like climbing trees by keeping their chakra flow consistent. As such when a person is using this technique they can walk freely across any non-chakra infused surface regardless of angle, gravity, etc...
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Iwari Arechi

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