Sofutosame's Jutsu List

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Sofutosame's Jutsu List

Post by Sofutosame on Thu Dec 07, 2017 12:24 pm

B-Rank:

Name: Water Shark Bullet
Rank: B
Type: Offensive, Supplementary
Duration: 2 posts
Requirements: Hand signs(Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram), Suiton element, Ninjutsu at proficient rank, 30 chakra with 5 per turn afterwards
Points: (Please allocate Points here, further explanations can be found below)

  • Damage: 6
  • Defense: 0
  • Healing: 0
  • Range: 3
  • Duration: 1
  • Size: 2
  • Speed: 6
  • Potency: 0
  • Effects: 2

Description: The user shapes water into the form of a large shark and, thrusting their hand forward, sends it hurtling towards the opponent at high-speeds reaching up to 50 meters per second, resulting in a powerful impact that can essentially cause 5-inch stabs when it strikes, biting down on someone in a shark bite cover half a meter. The user can also ride inside the water shark to use the technique's speed to get from one part of the field to the next, and the shark itself is around 1 meter in radius and 2 meters in length. The technique can move up to 20 meters away from where it's activated.


Name: Needle Jizō
Rank: B-Rank
Type: Defensive
Duration: 3 posts
Requirements: Proficient in Ninjutsu, 30 chakra with 5 per post, hair, String of hand seals(Tiger → Horse → Boar → Ram → Rat → Snake)
Points: (Please allocate Points here, further explanations can be found below)

  • Damage: 8(4 due to defense)
  • Defense: 7
  • Healing: 0
  • Range: 0
  • Duration: 2
  • Size: 2
  • Speed: 1
  • Potency: 0
  • Effects: 0

Description: Casting the Tiger, Horse, Boar, Ram, Rat, and Snake hand seals, this is a technique where the user encases themselves in a countless number of sharp needles, but in truth, the spikes are the user's hair. Chakra grants the strands of hair the hardness and shape of needles, endowed with a capacity to injure and kill on par with that of metallic weapons. It offers up to 7 points of defense and the hair needles can stab up to 3 inches deep. These needles are restricted towards how many can play into effect, however, with only 2 needles of hair per post being activated from an attack, meaning that after the opponent physically strikes somewhere on the Needle Jizo twice, the needles will activate in those places, allowing for the opponent to strike anywhere else without fear of injury for that post.

That being said, the needles cannot be used for direct offense, where the user can't cause them to pierce the opponent, but instead the opponent has to attack the user, effectively making the needles purely meant for defensive purposes, similar to a cactus.

Lasting up to 3 posts, this coat of hair covers the entirety of the user's body as long as they're under 6 and a half feet tall, leaving only one of their eyes exposed for sight. It also encases the user's body at 5 meters per second, allowing them to quickly cover themselves before an opposing technique hits.


Name: Water Release: Exploding Water Colliding Wave
Rank: B-Rank
Type: Offensive
Duration: 1 post
Requirements: Snake hand sign, Suiton element, Ninjutsu at Proficient, 30 chakra initially, an extra 5 to ride the wave
Points: (Please allocate Points here, further explanations can be found below)

  • Damage: 5
  • Defense: 0
  • Healing: 0
  • Range: 4
  • Duration: 0
  • Size: 5
  • Speed: 5
  • Potency: 0
  • Effects: 1

Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge in the form of a wave reaching the size of 5 meters in height and 8 meters in width. One of the main functions of this is that the user can ride the wave through spitting the water directly underneath them, where it will pick them up and move them towards the top of the wave as it moves at 35 meters per second, covering a distance of 35 meters before falling apart into various small pools of water along the path.

As it is covering that distance the wave collides with any enemy along the way, attempting to crash on top of them with its heavy weight, where then the colliding currents sweep them away by approximately 5 meters during this(meaning they're underwater for a short duration). Upon initial impact of the crushing wave, it can cause major internal bruising from the sheer force of the wave crashing down upon the target, though should the target avoid the initial attack, then no damage will come from actually touching the water.



Academy Jutsu:

Name: Body Replacement Technique (変わり身の術 ~ Kawarimi no Jutsu)
Rank: E rank
Type: Defensive/Supplementary
Duration: Instant
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 5
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: With this technique, users replace their own body with some other object within 50 meters of themselves, generally with a block of wood, the moment (or moment after) an attack lands. This creates an optical illusion, making the enemy think the attack was successful for a brief moment after landing before the user disappears in a puff of white smoke and the object is left in its place. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. The jutsu can be prepared in two ways, by either touching and planting chakra (the activation cost) into any object at least the size of the user's torso at least one post before activating the jutsu. The second way is for the user to weave the hand signs (Tiger → Boar → Ox → Dog → Snake) to move the users chakra into the environment and find a suitable object for substitution as in the other method (as long as one exists). With either condition met, the user can substitute themselves out of the damage of an attack and re-appear in the place where they pulled their substitution from. The movement of the substitution itself uses the principle of the body flicker to make the transition seamless and near-instantaneous. Outside of the one post preparation time, once the jutsu is used it cannot be used again for 4 posts after the user is substituted.

Name: Transformation Technique
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: Special Concentration. The user can maintain this technique so long as they do not take any external damage above light bruising or paper cuts.
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses however any transformations into weapons or the likes that could cause damage will be incapable of doing so. The jutsu can be activated by the user thinking of what they want to transform into and imagining their new appearance as they weave together the (Dog → Boar → Ram) hand seals. Although some transformations can be incredibly precise, those that try to copy another person can never be completely accurate given the nature of pulling from memory and there are often flaws to be found depending on the skill of the user.

Name: Clone Technique (分身の術 ~ Bunshin no Jutsu)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 2
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: The user starts by weaving together the signs (Ram → Snake → Tiger) and produce a series of up to five intangible clones of the user that can travel and exist up to 10 meters away from the user. Because the clones are intangible, they cannot attack or defend and any damage done to them will phase right through without dispersing the clones. These clones can be easily distinguished by people with dōjutsu that can see chakra and a person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (ie. won't kick up dust, crush grass, etc).

Name: Rope Escape Technique (縄抜けの術 ~ Nawanuke no Jutsu)
Rank: E rank
Type: Defensive/Supplementary
Duration: Instant
Requirements: -
Points:

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  • Potency:
  • Effects: 2

Description: This is a technique that allows a ninja to escape if they have been tied up via non-enhanced bindings and non-mechanical bindings. This technique is a combination of different tricks that allows a person to escape their bindings such as using chakra in their joints to become more flexible, or bending those joints in unique fashions without hurting the user, and because of this variety there is no single way this technique works exactly.

Name: Genjutsu: Release (幻術解 ~ Genjutsu Kai)
Rank: E rank
Type: Defensive
Duration: Instant
Requirements:
Points:

  • Damage:
  • Defense: 9
  • Healing:
  • Range:
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: This is a simple technique that once a person figures out they are trapped within a genjutsu they can try to release it by disturbing their own chakra network. The user holds their hands together and presses chakra all throughout their body or presses their hand to someone else in a genjutsu and disturbs their chakra. In order to fully dispel the chakra from the victim's chakra network it takes twice the activation of the cost that they are afflicted by to dispel and not every genjutsu can be dispelled in this manner.

Name: Puppet String Technique (傀儡の術 ~ Kugutsu no Jutsu)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 5
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects:

Description: This jutsu allows the user to control an inanimate object as they would their own, like a puppet master controls a puppet and more specifically, is the basis for the puppet master jutsu. By holding their hands out and extending strings of chakra out to an object, most often a puppet but can also be used to control various random objects. The strings can be maintained indefinitely and allow the user to control objects up to 50 meters away from themselves at any time. Though the strings are made of chakra, they can still be cut by a physical blade and by other sources of chakra.

Name: Water Surface Walking Practice (水面歩行の業 ~ Suimen Hokō no Gyō)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects: 1

Description: This jutsu is a simple one but an excellent marker of increasing a ninja's ability to mold, maintain, and control the release of their chakra. By releasing chakra into their feet in a steady and even amount, the user is able to create a pad of chakra as a repellent force to stand on the surface of water. Not to limit the options but the user can also use the chakra as a minor attractive force to stand on surfaces without falling off, like climbing trees by keeping their chakra flow consistent. As such when a person is using this technique they can walk freely across any non-chakra infused surface regardless of angle, gravity, etc...

Name: Generic Item Sealing (汎用シール ~ Han'yō shīru)
Rank: E rank
Type: Supplementary
Duration: Instant
Requirements: User must have scroll or other object intended to hold the seal of the jutsu and items within the seal.
Points:

  • Damage:
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  • Healing:
  • Range:
  • Duration:
  • Size: 2
  • Speed:
  • Potency:
  • Effects: 1

Description: The user weaves together the handsigns (Bird, Rat, Monkey, Snake, Ram) and presses their chakra into a nearby scroll or other object in order to seal away a measure of items. Any individual seal can hold any number of items as long as their size is no larger than a typical human and no greater than 2m in radius. The seal can be undone by anyone who has knowledge of the generic item technique by weaving the signs in the reverse and pressing their hand into the seal to release the held objects. This seal can not defend against any jutsu and has no offensive capabilities, intended purely for storage of any item(s) in their possession explicitly.
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Sofutosame

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