Riku 俐虎 [Jutsu List]

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Riku 俐虎 [Jutsu List]

Post by Riku on Tue Mar 27, 2018 9:15 am

Learned:
Academy Jutsu:
Code:
[b]Name:[/b] Body Replacement Technique (変わり身の術 ~ Kawarimi no Jutsu)
[b]Rank:[/b] E rank
[b]Type:[/b] Defensive/Supplementary
[b]Duration:[/b] Instant
[b]Requirements:[/b] -
[b]Points:[/b]
[list]
[*][i]Damage:[/i]
[*][i]Defense:[/i]
[*][i]Healing:[/i]
[*][i]Range:[/i] 5
[*][i]Duration:[/i]
[*][i]Size:[/i]
[*][i]Speed:[/i]
[*][i]Potency:[/i]
[*][i]Effects:[/i] 9
[/list]
[b]Description:[/b] With this technique, users replace their own body with some other object within 50 meters of themselves, generally with a block of wood, the moment (or moment after) an attack lands. This creates an optical illusion, making the enemy think the attack was successful for a brief moment after landing before the user disappears in a puff of white smoke and the object is left in its place. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. The jutsu can be prepared in two ways, by either touching and planting chakra (the activation cost) into any object at least the size of the user's torso at least one post before activating the jutsu. The second way is for the user to weave the hand signs (Tiger → Boar → Ox → Dog → Snake) to move the users chakra into the environment and find a suitable object for substitution as in the other method (as long as one exists). With either condition met, the user can substitute themselves out of the damage of an attack and re-appear in the place where they pulled their substitution from. The movement of the substitution itself uses the principle of the body flicker to make the transition seamless and near-instantaneous. Outside of the one post preparation time, once the jutsu is used it cannot be used again for 4 posts after the user is substituted.

Code:
[b]Name:[/b] Transformation Technique
[b]Rank:[/b] E rank
[b]Type:[/b] Supplementary
[b]Duration:[/b] Indefinite
[b]Requirements:[/b] Special Concentration. The user can maintain this technique so long as they do not take any external damage above light bruising or paper cuts.
[b]Points:[/b]
[list]
[*][i]Damage:[/i]
[*][i]Defense:[/i]
[*][i]Healing:[/i]
[*][i]Range:[/i]
[*][i]Duration:[/i] 9
[*][i]Size:[/i]
[*][i]Speed:[/i]
[*][i]Potency:[/i]
[*][i]Effects:[/i] 9
[/list]
[b]Description:[/b] It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses however any transformations into weapons or the likes that could cause damage will be incapable of doing so. The jutsu can be activated by the user thinking of what they want to transform into and imagining their new appearance as they weave together the (Dog → Boar → Ram) hand seals. Although some transformations can be incredibly precise, those that try to copy another person can never be completely accurate given the nature of pulling from memory and there are often flaws to be found depending on the skill of the user.

Code:
[b]Name:[/b] Clone Technique (分身の術 ~ Bunshin no Jutsu)
[b]Rank:[/b] E rank
[b]Type:[/b] Supplementary
[b]Duration:[/b] Indefinite
[b]Requirements:[/b] -
[b]Points:[/b]
[list]
[*][i]Damage:[/i]
[*][i]Defense:[/i]
[*][i]Healing:[/i]
[*][i]Range:[/i] 2
[*][i]Duration:[/i]
[*][i]Size:[/i]
[*][i]Speed:[/i]
[*][i]Potency:[/i]
[*][i]Effects:[/i] 9
[/list]
[b]Description:[/b] The user starts by weaving together the signs (Ram → Snake → Tiger) and produce a series of up to five intangible clones of the user that can travel and exist up to 10 meters away from the user. Because the clones are intangible, they cannot attack or defend and any damage done to them will phase right through without dispersing the clones. These clones can be easily distinguished by people with dōjutsu that can see chakra and a person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (ie. won't kick up dust, crush grass, etc).

Code:
[b]Name:[/b] Rope Escape Technique (縄抜けの術 ~ Nawanuke no Jutsu)
[b]Rank:[/b] E rank
[b]Type:[/b] Defensive/Supplementary
[b]Duration:[/b] Instant
[b]Requirements:[/b] -
[b]Points:[/b]
[list]
[*][i]Damage:[/i]
[*][i]Defense:[/i]
[*][i]Healing:[/i]
[*][i]Range:[/i]
[*][i]Duration:[/i]
[*][i]Size:[/i]
[*][i]Speed:[/i]
[*][i]Potency:[/i]
[*][i]Effects:[/i] 2
[/list]
[b]Description:[/b] This is a technique that allows a ninja to escape if they have been tied up via non-enhanced bindings and non-mechanical bindings. This technique is a combination of different tricks that allows a person to escape their bindings such as using chakra in their joints to become more flexible, or bending those joints in unique fashions without hurting the user, and because of this variety there is no single way this technique works exactly.

Code:
[b]Name:[/b] Genjutsu: Release (幻術解 ~ Genjutsu Kai)
[b]Rank:[/b] E rank
[b]Type:[/b] Defensive
[b]Duration:[/b] Instant
[b]Requirements:[/b]
[b]Points:[/b]
[list]
[*][i]Damage:[/i]
[*][i]Defense:[/i] 9
[*][i]Healing:[/i]
[*][i]Range:[/i]
[*][i]Duration:[/i]
[*][i]Size:[/i]
[*][i]Speed:[/i]
[*][i]Potency:[/i]
[*][i]Effects:[/i] 9
[/list]
[b]Description:[/b] This is a simple technique that once a person figures out they are trapped within a genjutsu they can try to release it by disturbing their own chakra network. The user holds their hands together and presses chakra all throughout their body or presses their hand to someone else in a genjutsu and disturbs their chakra. In order to fully dispel the chakra from the victim's chakra network it takes twice the activation of the cost that they are afflicted by to dispel and not every genjutsu can be dispelled in this manner.

Code:
[b]Name:[/b] Puppet String Technique  (傀儡の術 ~ Kugutsu no Jutsu)
[b]Rank:[/b] E rank
[b]Type:[/b] Supplementary
[b]Duration:[/b] Indefinite
[b]Requirements:[/b] -
[b]Points:[/b]
[list]
[*][i]Damage:[/i]
[*][i]Defense:[/i]
[*][i]Healing:[/i]
[*][i]Range:[/i] 3
[*][i]Duration:[/i] 9
[*][i]Size:[/i]
[*][i]Speed:[/i] 2
[*][i]Potency:[/i]
[*][i]Effects:[/i]
[/list]
[b]Description:[/b] This jutsu allows the user to control an inanimate object as they would their own, like a puppet master controls a puppet and more specifically, is the basis for the puppet master jutsu. By holding their hands out and extending strings of chakra out to an object, most often a puppet but can also be used to control various random objects. The strings can be maintained indefinitely and allow the user to control a single object up to 20 meters away from themselves at any time at a speed up to 10 m/s. Though the strings are made of chakra, they can still be cut by any physical blade and by other sources of chakra.

Code:
[b]Name:[/b] Water Surface Walking Practice (水面歩行の業 ~ Suimen Hokō no Gyō)
[b]Rank:[/b] E rank
[b]Type:[/b] Supplementary
[b]Duration:[/b] Indefinite
[b]Requirements:[/b] -
[b]Points:[/b]
[list]
[*][i]Damage:[/i]
[*][i]Defense:[/i]
[*][i]Healing:[/i]
[*][i]Range:[/i]
[*][i]Duration:[/i] 9
[*][i]Size:[/i]
[*][i]Speed:[/i]
[*][i]Potency:[/i]
[*][i]Effects:[/i] 1
[/list]
[b]Description:[/b] This jutsu is a simple one but an excellent marker of increasing a ninja's ability to mold, maintain, and control the release of their chakra. By releasing chakra into their feet in a steady and even amount, the user is able to create a pad of chakra as a repellent force to stand on the surface of water. Not to limit the options but the user can also use the chakra as a minor attractive force to stand on surfaces without falling off, like climbing trees by keeping their chakra flow consistent. As such when a person is using this technique they can walk freely across [i]any[/i] non-chakra infused surface regardless of angle, gravity, etc...

Code:
[b]Name:[/b] Generic Item Sealing (汎用シール ~ Han'yō shīru)
[b]Rank:[/b] E rank
[b]Type:[/b] Supplementary
[b]Duration:[/b] Instant
[b]Requirements:[/b] User must have scroll or other object intended to hold the seal of the jutsu and items within the seal.
[b]Points:[/b]
[list]
[*][i]Damage:[/i]
[*][i]Defense:[/i]
[*][i]Healing:[/i]
[*][i]Range:[/i]
[*][i]Duration:[/i]
[*][i]Size:[/i] 2
[*][i]Speed:[/i]
[*][i]Potency:[/i]
[*][i]Effects:[/i] 1
[/list]
[b]Description:[/b] The user weaves together the handsigns (Bird, Rat, Monkey, Snake, Ram) and presses their chakra into a nearby scroll or other object in order to seal away a measure of items. Any individual seal can hold any number of items as long as their size is no larger than a typical human and no greater than 2m in radius. The seal can be undone by anyone who has knowledge of the generic item technique by weaving the signs in the reverse and pressing their hand into the seal to release the held objects. This seal can not defend against any jutsu and has no offensive capabilities, intended purely for storage of any item(s) in their possession explicitly.

Genjutsu:
Code:
Name: Demonic Illusion: Cajolery of Glamour (魔幻・蠱惑の甘言 ~ Magen: Kowaku no Kangen)
Rank: C rank
Type: Supplementary
Duration: 7 posts
Requirements: Skilled Genjutsu; Weave Handsigns (Ram → Dog → Ox → Monkey → Rat → Horse)
Points:

Damage:
Defense:
Healing:
Range: 2
Duration: 5
Size:
Speed:
Potency:
Effects: 3

Description: A very strong genjutsu that allows the user to put an opponent under an illusion using only words and speech. While under the effects of the genjutsu, the target can be easily swayed of their will and self-assurance. The user of the genjutsu needs to simply weave the handsigns to mold the chakra and then focus on their targeted person, followed by a short phrase or speech meant to harass their subconscious. This can be taunting them, pointing out their failures, or anything to generally bring up a person's ineptitude. Once this is done, the genjutsu goes to work on the subconscious mind of the victim by playing the memories and thoughts of their ineptitude before them in the back of their mind. Though they can easily try to push any one memory out of their head at any time, the persistence of the genjutsu kicks in to find other points to weaken their mental armor or drawing the same memory back up after they let their mental guard down again. These memories can take form as visual references to hard times or failures in the back of their mind or even the memory audio of harsh words from loved ones or important people. This genjutsu has no illusory affect outside the torment of the victims mind and as such, makes it incredibly difficult to even notice that the genjutsu is in effect. The illusion lasts for 7 posts or until it is dispelled via Kai or by any amount of pain that would register as 1 point or above.

Code:

[b]Name:[/b] Demonic Illusion: Hell Viewing Technique (魔幻・奈落見の術 ~ Magen: Narakumi no Jutsu)
[b]Rank:[/b] D rank
[b]Type:[/b] Supplementary
[b]Duration:[/b] 3 posts (Or until dispelled)
[b]Requirements:[/b] Skilled Genjutsu; Weave handsigns (Snake → Rat)
[b]Points:[/b]
[list]
[*][i]Damage:[/i]
[*][i]Defense:[/i]
[*][i]Healing:[/i]
[*][i]Range:[/i] 2
[*][i]Duration:[/i] 2
[*][i]Size:[/i]
[*][i]Speed:[/i]
[*][i]Potency:[/i]
[*][i]Effects:[/i] 1
[/list]
[b]Description:[/b] This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. The technique is set by targeting a victim(s) within 10 meters of the user and holding their attention while weaving the appropriate signs. If multiple people are caught within the illusion, the genjutsu is shared among them with any coinciding fears or a combination of their individual fears. The illusion lasts for 3 posts or until it is dispelled via Kai or by any amount of pain that would register as 1 point or above.
Water Techniques:
Code:
Name: Hiding in Mist Technique
Rank: D-Rank
Type: Supplementary
Duration: 2 posts
Requirements: Seal of Confrontation or Ox - Snake - Ram, Ninjutsu, Suiton Element, 10 Chakra, 2 per turn to maintain
Points:

Damage: 0
Defense: 0
Healing: 0
Range: 0
Duration: 1
Size: 2
Speed: 1
Potency: 0
Effects: 1

Description: One causes a mist to spring forth either by using a pre-existing water source, or expelling it from their mouth during the casting of the required handseals. The expelled mist will cover the user in a 2 meter radius, ensurouding them in a mist created from the user’s chakra. While the mist is designed to cover the user, it does leave a dark silhouette showing their location, as it is only a D-Rank technique.

Code:
Name: Haze Clone Technique
Rank: D
Type: Supplementary
Duration: 3 posts
Requirements: Dog - Tiger, Ninjutsu, 10 Chakra with 2 per turn afterwards
Points: (Please allocate Points here, further explanations can be found below)

Damage: 0
Defense: 0
Healing: 0
Range: 1
Duration: 2
Size: 1
Speed: 0
Potency: 0
Effects: 1

Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. These clones are the same size as the user and can be created up to 5 meters away, but they can not move around on their own. They are made to move their bod and arms, as to simulate attacking in the user’s place when, in reality, they can cause no damage whatsoever. They are merely there to act as a lure, one that cannot be hurt, but also cannot hurt in return. The user can at the most create three of them, with each one after the original costing 5 extra Chakra to create. These clones are created after casting the Dog and Tiger handseals.
Code:
Name: Water Release: Starch Syrup Capturing Field
Rank: C
Type: Supplementary
Duration: 3 posts until stickiness wears off
Requirements: Suiton, Ninjutsu, Ram - Tiger seals, 20 Chakra, 5 per turn to maintain for duration length
Points: (Please allocate Points here, further explanations can be found below)

Damage: 0
Defense: 0
Healing: 0
Range: 2
Duration: 2
Size: 2
Speed: 1
Potency: 0
Effects: 3

Description: The user expels high-viscosity, chakra-infused water, aimed at a surface of wide scope up to 10 meters away, covering a 2 meter radius at 5 meters per second. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, (word fluff:) and has the effect of being able to take complete control over the battlefield. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited(waterwalking Technique), beforehand. Those that are caught in it are immediately stuck, effectively cutting off their ability to move(stun)the part of that body that’s stuck and leaving them in a singular place. This stunning effect lasts for 2 posts and requires either a raiton Jutsu or D-rank or higher to break out(though causing said Jutsu to electrocute the syrup and those on/in it) or a strength stat of 250 or higher to break out as well.

The stickiness of the liquid leaves after 3 posts, though as it is a technique that expels a totally new liquid onto the battlefield that is not only separated by the user, but can effect them as well, the chakra needed to keep the liquid around doesn’t require a per-turn Chakra cost after the Duration has ended.
Approved for Training:
Permission to train the following jutsu

Code:
Name: Water Style: Gun
Rank: E
Type: Offensive
Duration: 1 Post, Instant
Requirements: Natural Ninjutsu, Water Element. Uses the tiger hand seal. Costs 5 chakra to activate.
Points: 2

Damage: 0
Defense: 0
Healing: 0
Range: 1 [5m]
Duration: 0
Size: 0
Speed: 1 [5 m/s]
Potency: 0
Effects: 0

Description: The user performs the tiger hand seal before gathering chakra in their stomachs, and releasing it outward in a thin beam similar to a toy water gun traveling at five meters a second, up to five meters away, the jutsu is primarily used to practice chakra control and put out fires.

Code:
Name: Water Release: Gunshot
Rank: C
Type: Offensive
Duration: 1 post
Requirements: Suiton, Ninjutsu, Tiger Handseal, 20 chakra
Points:

Damage: 4
Defense: 0
Healing: 0
Range: 2
Duration: 0
Size: 0
Speed: 3
Potency: 0
Effects: 1

Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. These blasts of water travel at 15 meters per second and up to 10 meters away. Upon impact the first blasts caused major external bruising and minor internal bruising, while the second, which cast at the cost of an additional 5 chakra, does half that with only light bruising being caused. The most the user can fire of these blasts of water is 2 of them, totaling up to 25 chakra total that can be spent. They are fired from the user’s mouth, though with the Hydrification Kekkei Genkai the user can fire them from fingers as well as the palms of their hands or the bottoms of their feets. It also requires the Tiger seal to fire them unless the user has special concentration, which then they will not have to cast handseals. The sizes of these blasts of water tend to be the size of golfballs.

Code:
Name: Water Style: Needle
Rank: C
Type: Offensive
Duration: 1 Post, Instant
Requirements: Skilled Ninjutsu, Water Element. Uses rat hand seal. Costs 20 Chakra to activate.
Points: 10

Damage: 2 [Minor First Degree Tissue Damage]
Defense: 0
Healing: 0
Range: 3 [20m]
Duration: 0
Size: 0
Speed: 5 [35 m/s]
Potency: 0
Effects: 0

Description: The user forms the rat hand seal before channeling chakra into the atmosphere around them, or water from their own bodies in order to form a single highly pressurized needle of condensed liquid roughly five inches (12 cm) long. This needle can be formed within touching distance of the user before it is released up to twenty meters away traveling at thirty-five meters a second, dealing 2 jutsu damage.

Code:
Name: First Aid
Rank: E
Type: Supplementary
Duration: Instant, 1 Post
Requirements: Natural Medical Specialization. Ox hand seal, and costs 5 Chakra to Activate.
Points: 2

Damage: 0
Defense: 0
Healing: 2 [Minor first tier tissue damage regeneration]
Range: 0
Duration: 0 [Instant, 1 Post]
Size: 0
Speed: 0
Potency: 0
Effects: 0

Description: The user performs the Ox hand seal before channeling their chakra into their body or the body of someone that they touch, using basic medical knowledge in order to amplify the bodies natural healing process and heal themselves or the target equal to a 2 point technique, allowing them to heal minor first tier tissue damage over a post, generally used to stabilize a target for more potent medical treatment.

Code:
Name: Mending Touch
Rank: D
Type: Supplementary
Duration:
Requirements: Skilled Medical Specialization. Special Concentration [cannot use other medical technique while active], costs 10 chakra to activate and 2 per post to maintain.
Points: 5

Damage: 0
Defense: 1 [2 Damage Absorption]
Healing: 3 [Mends major first degree tissue damage and equivilant]
Range: 0
Duration: 1 [Up to 2 Posts]
Size: 0
Speed: 0
Potency: 0
Effects: 0

Description: Channeling their chakra into their hands, the use pours their chakra into the wounded target by touching them. This then allows them to flood their body with chakra, using it in replacement for the normal energy used to heal, and jumpstarting the recovery of the wounded area touched. This completely mends major first degree tissue damage the first post and provides 2 [1x2] damage absorption due to the residual energy enhancing the cells recovery rate afterward, this lasts up to two posts or until the user cancels it, or runs out of chakra to maintain it.

Code:
Name: Basic Regeneration
Rank: C
Type: Supplementary
Duration:
Requirements: Skilled Medical Specialization. Uses Ox and Rat hand seals, costs 20 chakra to activate and 5 per post to maintain.
Points: 10

Damage: 4 [8 Damage Absorption]
Defense: 0
Healing: 5 [Mends major second degree tissue damage and equivilant]
Range: 0
Duration: 1 [Up to 2 Posts]
Size: 0
Speed: 0
Potency: 0
Effects: 0

Description: Performing the Ox and Rat hand seals, the user focuses their chakra into their own body or the body of another. They then pour the chakra outward, flooding the target through touch or themelves with it and rapidly jumpstarting the bodies natural recovery rate. This allows them to regenerate up to major second degree tissue damage over over the first post, and provides 8 [4x2] damage absorption from the cells regenerating at high speeds as the user takes damage. This lasts up to two posts or until the user either runs out of chakra to maintain the technique, or cancels it manually.
Requested:
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Riku

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