Satori Ryuutei [Jutsu List]

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Satori Ryuutei [Jutsu List]

Post by Satori Ryuutei on Tue Mar 27, 2018 4:10 pm

Elementless Ninjutsu

E-Rank:
Name: Body Replacement Technique (変わり身の術 ~ Kawarimi no Jutsu)
Rank: E rank
Type: Defensive/Supplementary
Duration: Instant
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 5
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: With this technique, users replace their own body with some other object within 50 meters of themselves, generally with a block of wood, the moment (or moment after) an attack lands. This creates an optical illusion, making the enemy think the attack was successful for a brief moment after landing before the user disappears in a puff of white smoke and the object is left in its place. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. The jutsu can be prepared in two ways, by either touching and planting chakra (the activation cost) into any object at least the size of the user's torso at least one post before activating the jutsu. The second way is for the user to weave the hand signs (Tiger → Boar → Ox → Dog → Snake) to move the users chakra into the environment and find a suitable object for substitution as in the other method (as long as one exists). With either condition met, the user can substitute themselves out of the damage of an attack and re-appear in the place where they pulled their substitution from. The movement of the substitution itself uses the principle of the body flicker to make the transition seamless and near-instantaneous. Outside of the one post preparation time, once the jutsu is used it cannot be used again for 4 posts after the user is substituted.



Name: Transformation Technique
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: Special Concentration. The user can maintain this technique so long as they do not take any external damage above light bruising or paper cuts.
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses however any transformations into weapons or the likes that could cause damage will be incapable of doing so. The jutsu can be activated by the user thinking of what they want to transform into and imagining their new appearance as they weave together the (Dog → Boar → Ram) hand seals. Although some transformations can be incredibly precise, those that try to copy another person can never be completely accurate given the nature of pulling from memory and there are often flaws to be found depending on the skill of the user.



Name: Clone Technique (分身の術 ~ Bunshin no Jutsu)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range: 2
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 9

Description: The user starts by weaving together the signs (Ram → Snake → Tiger) and produce a series of up to five intangible clones of the user that can travel and exist up to 10 meters away from the user. Because the clones are intangible, they cannot attack or defend and any damage done to them will phase right through without dispersing the clones. These clones can be easily distinguished by people with dōjutsu that can see chakra and a person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (ie. won't kick up dust, crush grass, etc).



Name: Rope Escape Technique (縄抜けの術 ~ Nawanuke no Jutsu)
Rank: E rank
Type: Defensive/Supplementary
Duration: Instant
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration:
  • Size:
  • Speed:
  • Potency:
  • Effects: 2

Description: This is a technique that allows a ninja to escape if they have been tied up via non-enhanced bindings and non-mechanical bindings. This technique is a combination of different tricks that allows a person to escape their bindings such as using chakra in their joints to become more flexible, or bending those joints in unique fashions without hurting the user, and because of this variety there is no single way this technique works exactly.



Name: Water Surface Walking Practice (水面歩行の業 ~ Suimen Hokō no Gyō)
Rank: E rank
Type: Supplementary
Duration: Indefinite
Requirements: -
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration: 9
  • Size:
  • Speed:
  • Potency:
  • Effects: 1

Description: This jutsu is a simple one but an excellent marker of increasing a ninja's ability to mold, maintain, and control the release of their chakra. By releasing chakra into their feet in a steady and even amount, the user is able to create a pad of chakra as a repellent force to stand on the surface of water. Not to limit the options but the user can also use the chakra as a minor attractive force to stand on surfaces without falling off, like climbing trees by keeping their chakra flow consistent. As such when a person is using this technique they can walk freely across any non-chakra infused surface regardless of angle, gravity, etc.
D-Rank:
Name: Ball of Light Technique
Rank: D
Type: Utility
Duration: 4 posts
Requirements: The user must hold one hand out with the palm facing upwards, pay a chakra cost of 10, and have a sufficient ninjutsu rank to use this technique.
Points: 5

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 3
  • Size: 0
  • Speed: 0
  • Potency: 0
  • Effects: 2

Description: By concentrating chakra into the palm of their hand, the user creates a simple ball of light that can be used to illuminate a small area around the light source, similar to a lantern.



Name: Haze Clone Technique
Rank: D
Type: Supplementary
Duration: 3 posts
Requirements: Dog - Tiger, Ninjutsu, 10 Chakra with 2 per turn afterwards
Points: 5

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 1
  • Duration: 2
  • Size: 1
  • Speed: 0
  • Potency: 0
  • Effects: 1

Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. These clones are the same size as the user and can be created up to 5 meters away, but they can not move around on their own. They are made to move their bod and arms, as to simulate attacking in the user’s place when, in reality, they can cause no damage whatsoever. They are merely there to act as a lure, one that cannot be hurt, but also cannot hurt in return. The user can at the most create three of them, with each one after the original costing 5 extra Chakra to create. These clones are created after casting the Dog and Tiger handseals.
C-Rank:
Name: Hiding in Shadow Technique
Rank: C
Type: Utility
Duration: Up to 7 posts
Requirements: Standard Concentration, the user must have the Ninjutsu specialization, the user must make the ram and snake hand seals
Points: 10


  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 5 [Up to 7 Posts]
  • Size: 0
  • Speed: 0
  • Potency: 0
  • Effects: 5 [Shadow Cloak]

Description: While in an area of dim light or darkness, the user makes the ram, the snake hand seals and flattens their body, allowing them to hide in a person or object's shadow. The shadow must be at least the size of the user's torso in order for them to hide in it. This only hides the user from the normal five senses, and any chakra sensing techniques will be aware of their presence. The user can move with the shadow that they are hiding in, allowing them to infiltrate spaces they would not normally have access to or engage an enemy by surprising them. Any effect that would dissipate or significantly elongate the shadow that the user is hiding in will expel the user, ending the jutsu early. Any attacks that hit the shadow still damage the user normally.
B-Rank:
N/A
A-Rank:
N/A
S-Rank:
N/A
SS-Rank:
N/A


Last edited by Satori Ryuutei on Sat Apr 21, 2018 12:59 am; edited 5 times in total
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Re: Satori Ryuutei [Jutsu List]

Post by Satori Ryuutei on Tue Mar 27, 2018 4:11 pm

Earth Jutsu


E-Rank:
Name: Earth Style: Practice Brick
Rank: E
Type: Defense
Duration: Instant/1 Post.
Requirements: Natural Ninjutsu Specialization. Uses the handseals Ram, Tiger, Snake, Dog, Rat, Ox, Horse, Rabbit, Tiger, Boar, Snake, and costs 5 Chakra to activate.
Points: 2

  • Damage: 0
  • Defense: 1 [2 Absorption]
  • Healing: 0
  • Range: 0
  • Duration: 0 [Instant]
  • Size: 1 [1m Radius]
  • Speed: 0
  • Potency: 0
  • Effects: 0

Special Note: Anyone can learn this jutsu even without the Earth Element, it’s a basic jutsu with a tremendously long list of handseals and is designed purely to help Academy Students learn to mold chakra and their nature element, while practicing all handseals at once.
Description: The user performs the handseals Ram, Tiger, Snake, Dog, Rat, Ox, Horse, Rabbit, Tiger, Boar, Snake in order, before molding their chakra into the ground and releasing it in a burst, forming an incredibly basic stone barrier that is a meter radius in size and incredibly thin, generally only used to deflect some damage from an incoming attack it is able to absorb 2 [1x2] damage before shattering.



Name: Earth Style: Dirt Hide
Rank: E
Type: Defense
Duration: Instant/1 Post.
Requirements: Natural Ninjutsu Specialization, Earth Element. Uses the snake hand seal, and costs 5 Chakra to activate.
Points: 2

  • Damage: 0
  • Defense: 1 [2 Absorption]
  • Healing: 0
  • Range: 0
  • Duration: 0 [Instant]
  • Size: 0
  • Speed: 0
  • Potency: 0
  • Effects: 1 [Defensive Hardening]

Description: The user performs the snake hand seal, channeling their chakra outward and causing the nearby dirt and dust to flow around the user, coating their skin for a short time in a defensive layer to assist in lessen incoming damage. This armor grants them a defense and damage absorption up to 2 [1x2] for a single post. The armor essentially just looks like the user is briefly coated in a layer of dirt that then falls off as dust.



Name: Earth Style: Stone Door
Rank: E
Type: Defense
Duration: Instant/1 Post.
Requirements: Natural Ninjutsu Specialization, Earth Element. Uses the snake hand seal, and costs 5 Chakra to activate.
Points: 2

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 0 [Instant]
  • Size: 1 [1m+]
  • Speed: 0
  • Potency: 0
  • Effects: 1 [Door Formation]

Description: The user performs the Ram hand seal before forming a door-sized slab of stone to extend from the ground and form, or open from the earth as the user wishes. This door is incredibly thin, so that despite its low rank it’s actually two meters in radius and far easier to break than a normal jutsu of that size. The jutsu was designed to be used in combination with “Earth Style: Tunneling” for subterfuge.
D-Rank:
Name: Earth Style: Tunneling
Rank: D
Type: Supplementary
Duration: Instant/1 Post
Requirements: Skilled Ninjutsu Specialization, Earth Element. Uses the Ram, Dog, Rat, and Bird hand seals, and costs 10 Chakra to activate.
Points: 5

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 2 [10m]
  • Duration: 0 [Instant]
  • Size: 2 [2m Radius]
  • Speed: 0
  • Potency: 0
  • Effects: 1 [Tunnel Creation]

Description: The user performs the chain of hand seals, before channeling their chakra outward into the earth and causing a tunnel with an opening two meters in radius to form, which then extends up to ten meters forward in whatever way the user wishes.



Name: Earth Style: Mobile Core
Rank: D
Type: Supplementary
Duration: Instant/1 Post
Requirements: Skilled Ninjutsu Specialization, Earth Element. Uses the Dog hand seal, and costs 10 Chakra to activate.
Points: 5

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 0 [Instant]
  • Size: 2 [2m Radius]
  • Speed: 2 [10 m/s]
  • Potency: 0
  • Effects: 1 [Pillar Creation]

Description: The user performs the Dog hand seal and slams their hand into the earth, causing a pillar to launch out with surprising speed to launch to target flying in the opposite direction. This can be used as an extra boost to evade an incoming attack, or launch a target directly into the line of fire, or a trap otherwise set up previously.



Name: Earth Style: Rock Armor
Rank: D
Type: Defense
Duration: Up to 2 Posts.
Requirements: Skilled Ninjutsu Specialization, Earth Element, and knows the Jutsu “Earth Style: Dirt Hide”. Uses the snake hand seal, and costs 10 Chakra to activate, while draining 2 chakra per post to maintain.
Points: 5

  • Damage: 0
  • Defense: 3 [6 Absorption]
  • Healing: 0
  • Range: 0
  • Duration: 1 [Up to 2 Posts]
  • Size: 0
  • Speed: 0
  • Potency: 0
  • Effects: 1 [Defensive Hardening]

Description: The user performs the snake hand seal, before channeling their chakra outward and causing the nearby earth to rise up and slam onto the user in a coffin, moments later shattering to form a hardened stone armor over their body. This armor grants them a defense and damage absorption up to 6 [3x2] for up to two posts, or until the user runs out of chakra to supply the jutsu.
C-Rank:
Name: Earth Style: Underground Projection Fish
Rank: C
Type: Supplementary
Duration: Up to 5 Posts.
Requirements: Skilled Ninjutsu Specialization, Earth Element. Uses the Ox hand seal, and costs 20 Chakra to activate, while draining 5 chakra per post to maintain.
Points: 10

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 4 [Up to 5 Posts]
  • Size: 0
  • Speed: 5 [35m/s]
  • Potency: 0
  • Effects: 1 [Underground Movement]

Description: The user forms the Ox hand seal, before channeling their chakra over their bodies and using their natural affinity for the earth to slip into it effortlessly as if it were water. This allows them to control the chakra and earth around their bodies, allowing them to move at 35 meters a second while underground. This jutsu lasts for up to five posts, or until the users runs out of chakra to supply the jutsu.



Name: Earth Style: Stone Tomb
Rank: C
Type: Utility/Defensive
Duration: Insant/1 Post
Requirements: Skilled Ninjutsu Specialization, Earth Element. Uses the Tiger and Ram hand seals, and costs 20 Chakra to activate.
Points: 10

  • Damage: 0
  • Defense: 5 [10 Absorption]
  • Healing: 0
  • Range: 2 [10m]
  • Duration: 0 [Instant]
  • Size: 2 [2m Radius]
  • Speed: 0
  • Potency: 0
  • Effects: 1 [Landscape Trap]

Description: The user forms the Tiger and Ram hand seals, before infusing their chakra into the ground and causing it to open or rise in large chunks equal to two meters in radius, and up to ten meters tall or deep. This is then designed to trap the target and force them to break out of a perfect tomb sealing them inside, the stone tomb has 10 [5x2] Defensive Absorption.
B-Rank:
N/A
A-Rank:
N/A
S-Rank:
N/A
SS-Rank:
N/A


Last edited by Satori Ryuutei on Fri Apr 20, 2018 7:17 pm; edited 4 times in total
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Re: Satori Ryuutei [Jutsu List]

Post by Satori Ryuutei on Tue Mar 27, 2018 4:11 pm

Fire Jutsu


E-Rank:
N/A
D-Rank:
N/A
C-Rank:
N/A
B-Rank:
N/A
A-Rank:
N/A
S-Rank:
N/A
SS-Rank:
N/A
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Re: Satori Ryuutei [Jutsu List]

Post by Satori Ryuutei on Tue Mar 27, 2018 4:12 pm

Water Jutsu


E-Rank:
Name: Water Style: Gun
Rank: E
Type: Offensive
Duration: 1 Post, Instant
Requirements: Natural Ninjutsu, Water Element. Uses the tiger hand seal. Costs 5 chakra to activate.
Points: 2

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 1 [5m]
  • Duration: 0
  • Size: 0
  • Speed: 1 [5 m/s]
  • Potency: 0
  • Effects: 0

Description: The user performs the tiger hand seal before gathering chakra in their stomachs, and releasing it outward in a thin beam similar to a toy water gun traveling at five meters a second, up to five meters away, the jutsu is primarily used to practice chakra control and put out fires.
D-Rank:
Name: Water Style: Hidden Mist
Rank: D
Type: Supplementary
Duration: Up to 2 Posts
Requirements: Skilled Ninjutsu, Seal of Confrontation or Ox - Snake - Ram, Ninjutsu, Suiton Element, 10 Chakra, 2 per turn to maintain
Points: 5

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Duration: 1 [Up to 2 Posts]
  • Size: 2 [2m Radius]
  • Speed: 1 [5 m/s]
  • Potency: 0
  • Effects: 1 [Mist Creation]

Description: One causes a mist to spring forth either by using a pre-existing water source, or expelling it from their mouth during the casting of the required handseals. The expelled mist will cover the user in a 2 meter radius, ensurouding them in a mist created from the user’s chakra. While the mist is designed to cover the user, it does leave a dark silhouette showing their location, as it is only a D-Rank technique.



Name: Water Style: Hiding in Water
Rank: D
Type: Utility
Duration: 1 Post, Instant
Requirements: Skilled Ninjutsu, Water Element. Standard Concentration. Costs 10 Chakra to activate.
Points: 5

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 4 [Up to 5 Posts]
  • Size: 0
  • Speed: 0
  • Potency: 0
  • Effects: 1 [Water Blending]

Description: The user channels their chakra into a nearby pool of water before falling into it. They are then able to remain hidden within that pool of water as a vague humanoid reflection, watching the sorroundings in preparation for an ambush. This allows the user to remain in the pool of water for up to five posts, and any usage of jutsu from it will end the jutsu instantly as the new jutsu is performed.
C-Rank:
Name: Water Style: Gunshot
Rank: C
Type: Offensive
Duration: 1 Post, Instant
Requirements: Skilled Ninjutsu, Water Element. Tiger Hand seal, costs 20 chakra to activate (with variable found below).
Points: 10

  • Damage: 4
  • Defense: 0
  • Healing: 0
  • Range: 2 [10m]
  • Duration: 0 [Instant]
  • Size: 0
  • Speed: 3
  • Potency: 0
  • Effects: 1 [Water Bullet]

Description: After kneading and converting their chakra into water, the user will shoot one or more condensed blasts of water at the target. These blasts of water travel at 15 meters per second and up to 10 meters away. Upon impact the first blasts caused major external bruising and minor internal bruising, while the second, which cast at the cost of an additional 5 chakra, does half that with only light bruising being caused. The most the user can fire of these blasts of water is 2 of them, totaling up to 25 chakra total that can be spent. They are fired from the user’s mouth, though with the Hydrification Kekkei Genkai the user can fire them from fingers as well as the palms of their hands or the bottoms of their feets. It also requires the Tiger seal to fire them unless the user has special concentration, which then they will not have to cast handseals. The sizes of these blasts of water tend to be the size of golfballs.



Name: Water Style: Starch Syrup Capturing Field
Rank: C
Type: Offensive
Duration: Up to 3 Posts
Requirements: Skilled Ninjutsu, Water Element. Uses ram and tiger hand seals. Costs 20 Chakra to activate, and 5 per post to maintain.
Points: 10

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 2 [10m]
  • Duration: 2 [Up to 3 Posts]
  • Size: 2 [2m Radius]
  • Speed: 1 [5 m/s]
  • Potency: 0
  • Effects: 3 [Sticky Feild]

Description: The user expels high-viscosity, chakra-infused water, aimed at a surface of wide scope up to 10 meters away, covering a 2-meter radius at 5 meters per second. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, (word fluff:) and has the effect of being able to take complete control over the battlefield. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited (water walking Technique), beforehand. Those that are caught in it are immediately stuck, effectively cutting off their ability to move(stun)the part of that body that’s stuck and leaving them in a singular place. This stunning effect lasts for 2 posts and requires either a Lightning Jutsu of D-rank or higher to break out(though causing said Jutsu to electrocute the syrup and those on/in it) or a strength stat of 250 or higher to break out as well.

The stickiness of the liquid leaves after 3 posts, though as it is a technique that expels a totally new liquid onto the battlefield that is not only separated by the user but can affect them as well, the chakra needed to keep the liquid around doesn’t require a per-turn Chakra cost after the Duration has ended.



Name: Water Style: Waterfall Basin
Rank: C
Type: Offensive
Duration: 1 Post, Instant
Requirements: Skilled Ninjutsu, Water Element. Uses boar, dog, and ram hand seals. Costs 20 Chakra to activate, and 5 per post to maintain.
Points: 10

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 2 [10m]
  • Duration: 4 [Up to 5 Posts]
  • Size: 0
  • Speed: 0
  • Potency: 3 [Water Jutsu gain 1 Point]
  • Effects: 1 [Landmark Creation]

Description: The user is able to wield the hand seals before forming their chakra outward in order to create a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. The waterfall is up to ten meters wide, its height based on location, and floods the area with chakra infused water that assists in the usage of water jutsu, granting them a bonus point that is used based on the situation (chosen by the user) to amplify any water jutsu used from the waterfalls waters. The waterfall lasts up to five posts or until it is either canceled, or the users runs out of chakra to supply it.



Name: Water Style: Wild Wave
Rank: C
Type: Offensive
Duration: 1 Post, Instant
Requirements: Skilled Ninjutsu, Water Element. Uses dragon, tiger, and hare hand seals. Costs 20 Chakra to activate.
Points: 10

  • Damage: 5 [Major Second Degree Tissue Damage]
  • Defense: 0
  • Healing: 0
  • Range: 2 [10m]
  • Duration: 0
  • Size: 1 [1m Radius]
  • Speed: 2 [10 m/s]
  • Potency: 0
  • Effects: 0

Description: The user performs the dragon, tiger, and hare hand seals before channeling their chakra into their stomachs and releasing a powerful blast of raw chakra outward in a large torrent that is a meter in radius wide, and extends up to ten meters away traveling at ten meters a second. The blast has the force to deal 5 jutsu damage to anything it connects with.



Name: Water Style: Needle
Rank: C
Type: Offensive
Duration: 1 Post, Instant
Requirements: Skilled Ninjutsu, Water Element. Uses rat hand seal. Costs 20 Chakra to activate.
Points: 10

  • Damage: 2 [Minor First Degree Tissue Damage]
  • Defense: 0
  • Healing: 0
  • Range: 3 [20m]
  • Duration: 0
  • Size: 0
  • Speed: 5 [35 m/s]
  • Potency: 0
  • Effects: 0

Description: The user forms the rat hand seal before channeling chakra into the atmosphere around them, or water from their own bodies in order to form a single highly pressurized needle of condensed liquid roughly five inches (12 cm) long. This needle can be formed within touching distance of the user before it is released up to twenty meters away traveling at thirty-five meters a second, dealing 2 jutsu damage.



Name: Water Style: Prison
Rank: C
Type: Utility
Duration: Up to 4 Posts
Requirements: Skilled Ninjutsu, Water Element. Uses snake, and ox hand seals. Requires hand contact constantly to maintain the prison, user cannot perform other ninjutsu while this jutsu is active. If a clone is performing this jutsu this limitation does not apply to other clones or the original character. Costs 20 Chakra to activate, and 5 per post to maintain.
Points: 10

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 3 [Up to 4 Posts]
  • Size: 2 [2m Radius]
  • Speed: 0
  • Potency: 0
  • Effects: 5 [Full-Body Trap]

Description: The user performs the snake and ox hand seals before channeling their chakra outward, forming an orb of water that expands outward into a two meters radius orb of water from the hand. This orb is used to trap a single target and is specially designed to move and shift around the user so that no matter how they may swim it keeps them perfectly centered inside, at the same time the water is incredibly dense, and immobilizes the target stuck inside. However, the orb is incredibly fragile from the outside, even the weakest of blows from the outside will shatter it. Similarly, it requires the user maintain skin contact with it at all times to maintain it. Similarly, it can be broken out through raw force if the target wins a battle of strength vs the users total chakra representing the weight of the water trap. This trap lasts for up to four posts, or until canceled or broken from the outside.
B-Rank:
Name: Water Style: Exploding Water Colliding Wave
Rank: B
Type: Defensive
Duration: 1 Post, Instant
Requirements: Proficient Ninjutsu, Water Element. Uses snake hand seal. Costs 30 Chakra to activate.
Points: 20

  • Damage: 0
  • Defense: 7 [14 Damage Absorption]
  • Healing: 0
  • Range: 5 [50m]
  • Duration: 0 [Instant]
  • Size: 0
  • Speed: 7 [75 m/s]
  • Potency: 0
  • Effects: 1 [Water Barrier]

Description: The user performs the snake hand seal, before channeling their chakra outward and releasing a tidal wave of water either from their mouths or the sorroundings. This water then erupts at seventy-five meters a second, forming into a fifty meter tall wave of chakra infused water that is capable of absorbing up to 14 [7x2] jutsu damage that post before dispersing.
A-Rank:
N/A
S-Rank:
N/A
SS-Rank:
N/A


Last edited by Satori Ryuutei on Fri Apr 20, 2018 7:31 pm; edited 1 time in total
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Re: Satori Ryuutei [Jutsu List]

Post by Satori Ryuutei on Tue Mar 27, 2018 4:12 pm

Lightning Jutsu


E-Rank:
N/A
D-Rank:
N/A
C-Rank:
N/A
B-Rank:
N/A
A-Rank:
N/A
S-Rank:
N/A
SS-Rank:
N/A
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Re: Satori Ryuutei [Jutsu List]

Post by Satori Ryuutei on Tue Mar 27, 2018 4:12 pm

Wind Jutsu


E-Rank:
N/A
D-Rank:
N/A
C-Rank:
N/A
B-Rank:
N/A
A-Rank:
N/A
S-Rank:
N/A
SS-Rank:
N/A
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Satori Ryuutei

Posts : 297

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Re: Satori Ryuutei [Jutsu List]

Post by Satori Ryuutei on Tue Mar 27, 2018 4:12 pm

Fuuinjutsu


E-Rank:
Name: Generic Item Sealing (汎用シール ~ Han'yō shīru)
Rank: E rank
Type: Supplementary
Duration: Instant
Requirements: User must have scroll or other object intended to hold the seal of the jutsu and items within the seal.
Points:

  • Damage:
  • Defense:
  • Healing:
  • Range:
  • Duration:
  • Size: 2
  • Speed:
  • Potency:
  • Effects: 1

Description: The user weaves together the handsigns (Bird, Rat, Monkey, Snake, Ram) and presses their chakra into a nearby scroll or other object in order to seal away a measure of items. Any individual seal can hold any number of items as long as their size is no larger than a typical human and no greater than 2m in radius. The seal can be undone by anyone who has knowledge of the generic item technique by weaving the signs in the reverse and pressing their hand into the seal to release the held objects. This seal can not defend against any jutsu and has no offensive capabilities, intended purely for storage of any item(s) in their possession explicitly.
D-Rank:
N/A
C-Rank:
N/A
B-Rank:
N/A
A-Rank:
N/A
S-Rank:
N/A
SS-Rank:
N/A


Last edited by Satori Ryuutei on Sat Apr 21, 2018 1:00 am; edited 2 times in total
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Re: Satori Ryuutei [Jutsu List]

Post by Satori Ryuutei on Tue Mar 27, 2018 4:12 pm

Taijutsu


E-Rank:
Name: Rising Knee
Rank: E
Type: Offensive
Duration: Instant
Requirements: Natural Rank Taijutsu Specialization. Must be taught by Satori Ryuutei, or Copied through other Jutsu that allow such. Special concentration [No other Taijutsu while being performed], and 5 Chakra to Activate.
Points: 2

  • Damage: 2
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 0
  • Size: 0
  • Speed: 0
  • Potency: 0
  • Effects: 0

Description: A simple taijutsu technique that is generally a key aspect of Muay Thai, the user channels chakra into their knee before releasing it at the last moment for enhanced force, causing the blow to hold the power of 2 Jutsu Damage.



Name: Hard Tackle
Rank: E
Type: Offensive
Duration: Instant
Requirements: Natural Rank Taijutsu Specialization. Must be taught by Satori Ryuutei, or Copied through other Jutsu that allow such. Special concentration [No other Taijutsu while being performed], and 5 Chakra to Activate.
Points: 2

  • Damage: 0
  • Defense: 2 [2 Damage Absorption]
  • Healing: 0
  • Range: 0
  • Duration: 0
  • Size: 0
  • Speed: 0
  • Potency: 0
  • Effects: 0

Description: A simple taijutsu technique that is generally a key aspect of basic wrestling, the user charges forward and channels chakra into their body before slamming into their target. This jutsu doesn't focus on damage, but instead minimizing the damage you yourself suffer as you attack the target, granting the user 2 Damage Absorption while in use.
D-Rank:
Name: Snake Dance: Bite
Rank: D
Type: Supplementary
Duration: Instant
Requirements: Skilled Rank Taijutsu Specialization, Skilled Rank Ninjutsu Specialization. Must know the "Snake Dance" Jutsu. Must be taught by Satori Ryuutei, or Copied through other Jutsu that allow such. If used when "Snake Dance" is active, this Jutsu is considered "Special Concentration" (see Snake Dance for details), if "Snake Dance" is not active then it is considered "Standard Concentration". As well, this costs 10 Chakra to Activate.
Points: 5

  • Damage: 3 [Major Tissue Damage]
  • Defense: 0
  • Healing: 0
  • Range: 1 [5m]
  • Duration: 0 [Instant]
  • Size: 1 [5 m/s]
  • Speed: 0
  • Potency: 0
  • Effects: 0

Description: A simple technique based around controlling chakra throughout the body, before releasing the charka through a limb to deliver a powerful blow to the targets body using the chakra blades, the blades can be formed before the attack or after it lands to further impale the target. The blades form at five meters a second, and extend up to five meters. These chakra blades deal 3 Jutsu damage based on peircing or slashing.



Name: Snake Dance: Pythons Hold
Rank: D
Type: Offensive
Duration: Instant, Lasts Up to 4 Posts.
Requirements: Skilled Rank Taijutsu Specialization. Must know the "Snake Dance" Jutsu. Must be taught by Satori Ryuutei, or Copied through other Jutsu that allow such. If used when "Snake Dance" is active, this Jutsu is considered "Special Concentration" (see Snake Dance for details), if "Snake Dance" is not active then it is considered "Standard Concentration". As well, this costs 10 Chakra to Activate, 10 per post to maintain.
Points: 5

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 3 [Instant, Up to 4 Posts]
  • Size: 0
  • Speed: 0
  • Potency: 0
  • Effects: 2 [(1) Physical Binding, (1) Constant Damage Effects]

Description: Though the style focuses on mobility and powerful, single strikes, that is not all the style is limited to. This technique is designed purely to allow the user to manipulate their body through the enhanced flexibility of their stance, in order to constrict their limbs around the user's body and bind their arms using their own, legs wrapped around the throat, and fingers constricting around the targets own. The combination is designed to shut out the ability to perform hand seals, strike using the arms while choking out the target with tremendous crushing power. This jutsu requires a strength vs strength battle to break it, and while it is active the user, as well as the target, cannot perform hand seals, or attacks that use their arms, similarly, they will take constant damage equal to the users strength per post as their arms, fingers, and throat are slowly crushed in the powerful grip of the users limbs.



Name: Snake Dance: Debilitating Bite
Rank: D
Type: Offense
Duration: Instant, Effects Last 2 Posts.
Requirements: Skilled Rank Taijutsu Specialization. Must know the "Snake Dance" Jutsu. Must be taught by Satori Ryuutei, or Copied through other Jutsu that allow such. If used when "Snake Dance" is active, this Jutsu is considered "Special Concentration" (see Snake Dance for details), if "Snake Dance" is not active then it is considered "Standard Concentration". As well, this costs 10 Chakra to Activate.
Points: 5

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 1 [Instant, Lasts 2 Posts]
  • Size: 0
  • Speed: 0
  • Potency: 3 ["Snake Dance" Jutsu used against them gain +1 Point]
  • Effects: 1 [Stunning Strike]

Description: Unlike the other strikes, this technique is not designed to deliver a killing blow but instead weaken the target so as to better set up for such an attack. Focusing on the stances mobility, it shifts into releasing a high-speed blow designed to stun and throw the target off, often used as the initial blow to set up for the more deadly bite techniques. The technique releases the built up chakra directly into the target, the aftershocks causing mobility to be an issue, granting any "Snake Dance" jutsu used against the target to gain +1 Point to their damage (offensive) or speed (defensive) due to their dazed state making the unorthodox style more effective. This effect lasts for two posts.



Name: Snake Dance: Cobra Sway
Rank: D
Type: Defensive
Duration: Instant
Requirements: Skilled Rank Taijutsu Specialization. Must know the "Snake Dance" Jutsu. Must be taught by Satori Ryuutei, or Copied through other Jutsu that allow such. Special Concentration [can't use offensive taijutsu and bukijtusu while active]. As well, this costs 10 Chakra to Activate.
Points: 5

  • Damage: 0
  • Defense: 2 [4 Damage Absorption]
  • Healing: 0
  • Range: 0
  • Duration: 0 [Instant]
  • Size: 0
  • Speed: 3 [15 m/s]
  • Potency: 0
  • Effects: 0

Description: An amplification of the natural stance, the user focuses on their mobility in order to shift their bodies at awkward angles in order to properly dodge and defend against incoming attacks through movements that mimic that of a snakes flowing body as it escapes from a predator. While active this grants the user the ability to suddenly move at fifteen meters a second for that post, as well as granting a "damage nullification" of 4 [2x2] as even if the attack hits anyway due to the awkward mobility of the user it is lessened.
C-Rank:
N/A
B-Rank:
Name: Snake Dance
Rank: B
Type: Supplementary
Duration: Up to 10 Posts.
Requirements: Proficient Rank Taijutsu Specialization. Must be taught by Satori Ryuutei, or Copied through other Jutsu that allow such. Special Concentration [can not use non-"Snake Dance" Taijutsu/Bukijutsu while this is Active], and 30 Chakra to Activate, and 5 per Post to Maintain. "Snake Dance" Jutsu used while this stance is active are considered "Special Concentration", and as such any non-"Snake Dance" Jutsu cannot be used while this is Active.
Points: 20

  • Damage: 0
  • Defense: 0
  • Healing: 0
  • Range: 0
  • Duration: 6 [Up to 10 Posts]
  • Size: 0
  • Speed: 0
  • Potency: 13 [(7) +150 Speed, (6) +100 Perception]
  • Effects: 1 [Enhanced Movements]

Description: A stance that was created by Satori in the hopes of creating a style that instead of focusing on raw power, like the infamous "Hard Fist", instead focused on speed and mobility through constant liquid-like motions that play off the mobility creating openings for the wielder to abuse. This stance when active relaxes the user's body, allowing them to flow and move their body far more effectively as well as enhancing their balance and mobility, granting them +150 Speed, and +100 Perception while active. The stance lasts for up to ten posts or until the users runs out of chakra to maintain it.
A-Rank:
N/A
S-Rank:
N/A
SS-Rank:
N/A


Last edited by Satori Ryuutei on Thu Apr 12, 2018 6:22 pm; edited 3 times in total
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Re: Satori Ryuutei [Jutsu List]

Post by Satori Ryuutei on Tue Mar 27, 2018 4:13 pm

Bukijutsu


E-Rank:
N/A
D-Rank:
N/A
C-Rank:
N/A
B-Rank:
N/A
A-Rank:
N/A
S-Rank:
N/A
SS-Rank:
N/A
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Satori Ryuutei

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Re: Satori Ryuutei [Jutsu List]

Post by Satori Ryuutei on Tue Mar 27, 2018 4:13 pm

Senjutsu


E-Rank:
N/A
D-Rank:
N/A
C-Rank:
N/A
B-Rank:
N/A
A-Rank:
N/A
S-Rank:
N/A
SS-Rank:
N/A
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Satori Ryuutei

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Re: Satori Ryuutei [Jutsu List]

Post by Satori Ryuutei on Tue Mar 27, 2018 4:14 pm

Ryuutei Clan Jutsu


Limited:
N/A
E-Rank:
N/A
D-Rank:
Name: Chakra Network Burst
Rank: D
Type: Utility
Duration: Instant
Requirements: Skilled Rank Ninjutsu, Ryuutei Clan Male, Special Concentration [cannot use offensive/defensive ninjutsu while in use], Genjutsu removal cost varies (see below description), chakra debilitating effects costs 10 chakra to remove/weaken.
Points: 5

  • Damage: 0
  • Healing: 0
  • Range: 0
  • Duration: 0 [Instant]
  • Size: 0
  • Speed: 0
  • Potency: 0
  • Effects: 5 [Chakra Network Purification]

Description: Ryuutei are able to mimic the abilities that Jinchruiki hold, capable of effectively forcing out their Bijuu chakra and releasing it in a blast in order to purge debilitating effects to their chakra network. This allows them to remove 5 points from any debuffs, and similar negative effects to their chakra network and stat, should this target effects of a jutsu it is able to cancel effects that add up to 5 points or less.
C-Rank:
N/A
B-Rank:
Name: Chakra Blast Wave
Rank: B
Type: Offensive
Duration: Instant
Requirements: Proficient Rank Ninjutsu, Ryuutei Clan Male, Special Concentration [can not use offensive/defensive ninjutsu while in use], costs 30 chakra to activate.
Points: 20

  • Damage: 7 [Major Third Degree Tissue Damage]
  • Healing: 0
  • Range: 3 [20 Meters]
  • Duration: 0 [Instant]
  • Size: 2 [2m Radius]
  • Speed: 7 [75 m/s]
  • Potency: 0
  • Effects: 1 [Raw Chakra Wave]

Description: Ryuutei are capable of utilizing a technique of the Jinchuriki and Bijuu, by infusing their heavy chakra directly into their vocal cords and condensing it in front of their mouths, taking in a large breath, they are able to release a roar, or scream that sends an explosion of raw sound holding tremendous physical force. This shockwave has a two-meter radius in size and is capable of tremendous force equal to 7 Jutsu damage, moving at seventy-five meters a second up to twenty meters away. The shockwave is made of raw chakra, something often only capable of being done by Jinchruiki and the Bijuu sealed inside of them due to the weight of the chakra required.
A-Rank:
N/A
S-Rank:
N/A
SS-Rank:
N/A
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