Specializations & Elements

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Specializations & Elements Empty Specializations & Elements

Post by Cloaked Figure on Wed Mar 27, 2019 4:11 pm

Specializations & Elements S8WBZbs

Specializations and Elements are classifications that state what each type of jutsu can do that fit under their descriptions. Each of the specializations individually cover unique classifications of jutsu and what those jutsu typically do within each section. Elements, on the other hand, simply give the user the ability to turn the form of their chakra into some of the base five elements: earth, wind, water, lightning, and fire. For Mythos, everyone gets every specialization starting at E-rank and then can train them upward, allowing them access to more powerful jutsu and unique abilities within certain specs. As a specializations rank increases, this allows the person to use weapons and items applicable to that specialization at that rank (meaning that a healing salve of B-rank would require you to have at least B-rank Medical Ninjutsu to use, or an S-rank Katana would require you to have S-rank Bukijutsu and the Bladed Weapons sub-spec to use). Additionally, everyone is given 1 element at character creation and 2 free specialization points (These count towards your total)

Specializations & Elements 0Lj3ACI

Below are each of the specialization listed out with the descriptions of what jutsu under their type can do. Of course, different specializations can be combined together to create new unique skillsets and classifications of jutsu (with the exception of Genjutsu) as well, but each base specialization is meant to be unique with very little overlap between other specializations.

Ninjutsu
Ninjutsu covers the form of ninja art that utilizes chakra in order to create and form shapes, apply change in nature to those jutsu, and many more things limited only by imagination. Commonly shown jutsu like the Fireball Jutsu fall under ninjutsu or something more advanced like the Rasengan. Each ninjutsu requires the use of chakra and the use of handseals to mold the chakra itself into various shapes and forms. It can be utilized alongside other types of specializations to create new classes of jutsu and is one of the three primary types of ninja abilities.

Taijutsu
Taijutsu covers one of the two types of physical attacks and jutsu that rely on those physical attacks, using the energy and chakra within the body to enhance a persons physical stats and abilities. Taijutsu encompasses the use of chakra to enhance the body internally in a variety of ways but can never be externalized on its own. Additionally Seijutsu (Pets) is the single Sub-Spec of Taijutsu and requires 2 Spec-Points in order to obtain. This allows one to train and utilize special jutsu that involve one's pets. More information can be found about Seijutsu in the Pet Guidelines.

Genjutsu
Genjutsu controls the strict domain of creating illusions from chakra in order to deceive one's opponents. Not to say that all forms of deception fall under the category of Genjutsu, but using these techniques allows the user to create small subtle illusions freely from their chakra or some far more grand and elaborate landscape of their imagination's creation. Genjutsu is discussed more heavily in the Jutsu Guideline for how it works and the mechanics to keep in mind but simply, it involves subjecting others to illusions of your own creation using chakra and complex triggers to enact the Genjutsu.

Iryojutsu
Medical Ninjutsu, is a special class of ninjutsu that allows the user to manipulate the function of the human body using chakra. It is able to internalize or externalize this chakra to create a vast variety of effects subject to the function of the human body. Nearly limitless in nature, the effects can range greatly but are restricted to following true form and function of the body (ie. you can't make a part of the body function in anyway that it doesn't inherently do already).

Bukijutsu
Bukijutsu is an offshoot of the three main types of jutsu, encompassing the exclusive use of weapons, items, and other supplementary gadgets (including pets and other support animals) and includes the ability to create jutsu revolved around those items as well. These include the obvious weapon sets, armor, and other supplementary items as well as the special class of Puppetry (Kugutsu) that will have more information in it's own guideline. Aside from using points to upgrade the rank of your specialization, you also use points to buy into sub-specializations for Bukijutsu. Everyone who has Bukijutsu gains one sub-spec for free and then can train more on top of it as they see fit. Listed below are the available sub-specs for Buki with their point cost next to them:
Buki sub-specs:


  • Bladed Weaponry (1 point)
  • Blunt Weapons (1 point)
  • Ranged Weapons (1 point)
  • Light Armor (1 point)
  • Heavy Armor (1 point)
  • Puppets - Kugutsu (2 points)


Fuinjutsu
Fuinjutsu, or sealing jutsu, refers to the type of jutsu that involves creating intricate seals in order to seal things (be it physical, spiritual, or chakra) within the seal to be unsealed or stored away forever. Each fuinjutsu requires a complex host of handseals as well as a medium for which the seal to be placed (often times a scroll is used or other physical surface but some seals don't always need a medium). Fuinjutsu is covered more extensively in the Jutsu Guideline but simply put is a classification of jutsu which allows sealing and unsealing exclusively. Additionally, Fuinjutsu has a single sub-spec of Summoning Jutsu (Kuchiyose no Jutsu) that can be trained at the cost of 2 points in a similar manner to Bukijutsu and allows the summoning of different beasts and items when a contract is created, discussed more in the Summoning Guideline.

Advanced Specializations (Require prerequisites or special permission before being taken.)

Senjutsu
Senjutsu (or, Sage Techniques) are a specialized class of jutsu that combine Nature Energy (along with physical and spiritual energy) in order to create more advanced and far more powerful techniques. Those people who are able to gather and control Nature Energy in their jutsu are considered 'sages' and though the system is covered more expansively in the Senjutsu Guideline, it is important to note that it is a sub-spec of Ninjutsu. Once a player has gained S-rank Ninjutsu and staff permission they are allowed to train Senjutsu up at the cost of 2 points per rank of Senjutsu trained (meaning to go from E to D-rank requires 2 points instead of the standard 1 point). Senjutsu can be infused and combined with any of the other specializations to empower their techniques (including Genjutsu) and often empowers the users body to an entirely different level beyond their normal limits entirely while they have infused Senjutsu Chakra.

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Elements are far more simple than specs as they are straight-forward. There are five basic types of elements available to every player: Earth (Doton), Wind (Fuuton), Water (Suiton), Lightning (Raiton), and Fire (Katon). Each element has unique weaknesses and strengths according to which element is wielded similar to the chart shown below:
Specializations & Elements 180?cb=20091021202844

Shown via their symbols, we can see that Fire is weak to Water, while Water is weak against Earth, Earth is weak against Lightning, Lighting is weak against Wind, and Wind is weak to Fire. In this circular structure, everything has a unique weakness and strength. When an element reacts with an element of which it is weak, it is considered to be 1 point less effective (in either it's damage or the reducing the severity of it's effect) or 1 point more powerful (if the clashing jutsu only serves to empower it). As an example, an earth prison that seeks to restrict a players movement is hit by a Raiton jutsu, the doton prison has it's power reduced by 1 rank (making it 1 rank easier to break the rock and/or 1 rank easier to escape from as well) or in the case of a Fireball jutsu that is hit by a wall of wind, will either reduce the effectiveness of the wind wall by 1 rank (if it's defensive) or empower the damage of the fire jutsu by 1 point (if it's an offensive wind wall). Of course, there are also advanced elements such as the Wood Release (Mokuton) that takes on new and unique properties and is passed down bloodlines through clans. However, each of these releases are unique in their form and properties and are described individually within their respective clan pages.

Each player get 1 element at character creation for free, intuitively bound to the player as the element with which they have an affinity for. Additional elements can be trained at the cost of 5 points per additional element, but taking away points that a player could have trained towards their specializations instead. For Advanced Element users, the user begins with the constituent elements, as well as the Advanced Element upon character creation. However, for each element beyond one (not including the Advanced Element) the user must spend 6 Spec Points at character creation. For example, if you choose to begin with Wood Release, the points spent at character creation will be as follows:

Advanced Element with 2 Constituents:
Water - Free of training and Spec Point cost. Everybody has one inherently

Earth - Counts as 6 points against the pool, does not need to be trained as you begin with it.

Wood - Is free of all costs and you start with it, like the the first element.

But if you decide to have a Kekkei Tota (using three elements to form the Advanced Element, the cost would be as follows:

Advanced Elements with 3 Constituents:
First element - Free of training and Spec Point cost. Everybody has one inherently

Second element - Counts as 6 points against the pool, does not need to be trained as you begin with it.

Third element - Also costs 6 points against the pool, also doesn't need to be trained

Advanced element - Is free of all costs and you start with it, like the the first element.

Specializations & Elements YF4gRtE
Training specializations, Sub-specs, and elements is done via Specialization Points. A Spec Point can be earned by spending 2k wordcount in order to 'train' 1 Spec Point. Spec Points can be used to either increase a given specialization by a single rank per Spec Point spent. This follows the same ranking system that the rest of the site follows, and each Specialization begins at E-rank. This means that if you were a fresh character and you spent 2 Specialization Points on Genjutsu, it would take your Genjutsu from E-rank to C-rank. As stated above elements have a set cost of 5 Spec Points. However once you have learned your element of choice you can use jutsu that involve that element regardless of the rank of the jutsu being used. So just by learning Wind Release you can then use S-rank Wind Release jutsu off of the bat, assuming you a specialization of high enough rank to do so. Sub-Specs can also be 'bought' with specialization points. Each Sub-spec has it's own associated cost with it listed next to the Sub-Spec. A Sub-Spec is considered to be at the rank of it's main specialization. For instance if I have B-rank Bukijutsu and I have the Puppetry Sub-Spec, I can use up to B-rank Puppetry techniques. Each person can allocate a maximum of 25 Specialization Points spread out however they choose. This excludes the first element that a person receives for free, but does not exclude the 2 free Specialization Points one receives at character creation.

Increasing ones rank in a specialization is important as it is the sole dictator for the level of jutsu a shinobi can use. If I want to use an A-rank Ninjutsu I must have either A-rank or higher ninjutsu in order to do so. Additionally you can only have 3 jutsu of equal rank to your specialization rank of that specialization. Meaning if I have S-rank ninjutsu I'm allowed 3 S-rank jutsu under the ninjutsu specialization. However If I also have S-rank Taijutsu than I'm also allowed another 3 S-rank jutsu but these are restricted to taijutsu. Jutsu that utilize multiple specializations should have a primary specialization listed. Furthermore, your maximum specialization rank is capped at 2 ranks about your character's rank. Meaning if your character is C-rank, you can only have a specialization up to A-rank.

Finally, if you ever find that you don't like a certain specialization or don't need it as high ranking as you thought you did you can always reallocate your specialization points. This requires 3k words per Spec Point reallocated, and elements cannot be reallocated as they are considered inherent to your character.

In order to track the growth of your characters specializations you will add their training and status to your stats page along with your stats and elements training.
Cloaked Figure
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