Kurosawa Nariko | Jutsu

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Kurosawa Nariko | Jutsu Empty Kurosawa Nariko | Jutsu

Post by Nariko on Fri May 17, 2019 2:24 pm



Last edited by Nariko on Wed Jun 12, 2019 3:41 pm; edited 2 times in total
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Post by Nariko on Wed Jun 12, 2019 3:19 pm



By the Power of Plot!





E rank - Host of Seraphim:

Name: Host of Seraphim
Rank: E-rank
Type: Supplementary
Specialisations: Genjutsu | Non-element
Description: Also known as 'Telepathy'. Making connection with a single individual through pure genjutsu chakra, the telepath manipulates the picked-up sounds of their target in a very specific way. The means of delivering said chakra is in any way the telepath wishes, meaning this could be done with a mere brush of the hand, a kiss, catching a whiff of the telepath's scent/perfume, a whisper or even a brief moment of eye contact. After activation, the necessity for vocal communication is dropped as the voice of the telepath is heard straight in the mind of the target, allowing them to hear 'voices' even though no sound was emited from the telepath's side - a useful way of delivering messages.

While the technique is useful, it is limited by its own nature. This technique can only be applied on a single target at a time, who resides within the practitioner's range of awareness (vision/sound/chakra sensory), and is a one-way conversation only since genjutsu provides no feedback of possible mental answers - otherwise said, the contacted person would need the same technique to maintain a full telepathic conversation. The target of this technique is always considered aware of it being active (as it is not meant to be used in a hostile way), and may dispel the genjutsu free of cost and without any side-effects if they wish. Because of its diminutive use, any other active sound-based genjutsu instantly break this one without any opposition. This technique must be maintained to work.
E rank - Telekinesis:

Name: Telekinesis
Rank: E-rank
Type: Supplementary
Specializations: Ninjutsu | Wind Release
Description: This technique is a commonly used application of early Fuuton mastery, allowing the practitioner to attract items from a distance to pull or push it away. Being mostly a means of efficiency for a pampered lifestyle, it serves little use other than manipulating household items within the present room (such as passing the salt over needlessly long tables).

As this form of teleknises is an almost unconscious application of Fuuton chakra, it can't be used in combat situations or any other stressful situation. It is also limited in interaction, counting as an E-0 strength equivalent to determine how much weight at a time can be moved.
E rank - The Lost Canvas:

Name: The Lost Canvas
Rank: E-rank
Type: Supplementary
Specialisations: Genjutsu | Non-element
Description: Easily dismissed as vivid creativity, this technique serves to manifest the practitioner's sound of choice (such as speech or instrumental) into vivid pictures. Depending on how it is used, it can serve as a support when describing as it will turn the description into mental imagery, or it could translate the intent of music into a fitting pictural representation.

Though the use of this technique is versatile, its effects are as easily dismissed as steeling the mind against undesired images. It has no lasting effect on the mind and has no purpose or effect in combat or similar stressful situations.


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Post by Nariko on Wed Jun 12, 2019 3:20 pm



Common Techniques





D rank - Body Flicker Technique:

Name: Body Flicker Technique
(瞬身の術­ ~ Shunshin no Jutsu)
Rank: D-rank
Type: Defensive/Supplementary
Specializations: Ninjutsu
Description: Usable by forming the Tiger hand seal, this general skill allows a ninja to move short to long distances at an almost untraceable speed. The user can conceal their presence through a variety of environmental effects to distract their opponents (a puff of smoke, flurry of leaves, sand, etc...) and seemingly disappear from their current location entirely. Though this movement is near imperceptible, it is not a teleportation movement but just a very swift movement as the users body physically moves from point A (starting point) to point B (where they wish to end up).

[OOC: This technique can only be used once per thread and no actions which would be considered offensive at any level (ie. attacking an opponent) may be done for an entire post after the use of this technique.]
D rank - Slipstream:

Name: Fuuton: Slipstream
Rank: D-rank
Type: Supplementary
Specialisations: Ninjutsu | Wind Release
Description: Taking a deep breath as they mold fuuton chakra in their lungs, the practitioner releases a brief burst of fuuton chakra from their tenketsu (hand, feet or mouth) to create a wind force. This wind force can protect the user against incoming non-chakra projectiles by blowing them out of harm's way, or can displace the practitioner by 2.5 meter at a speed of 5 m/s. This displacement could be useful to dodge larger than usual projectiles or create a 'double jump' mid-air.
D rank - Substitution Technique:

Name: Body Replacement Technique
(変わり身の術­ ~ Kawarimi no Jutsu)
Rank: D-rank
Type: Defensive/Supplementary
Specializations: Ninjutsu
Description: Otherwise known as the Substitution Jutsu, the user of this technique is able to escape from imminent harm by replacing their body with another object (must be at least half of the user's size and no larger than the user as well) in order to escape. Prepared ahead of a time (at least one post before activation) the user will funnel their chakra into an inanimate object that can be either found on the field of battle, such as a broken log or a barrel nearby, or by bringing any inanimate object with them for the purpose of this technique. Either by weaving the signs (Tiger → Boar → Ox → Dog → Snake) together they will swap places almost instantly (using the principles of the Body-Flicker Technique) with their predetermined object in a small puff of smoke. Users who have B-rank or greater Ninjutsu do not need to weave handsigns together to activate the technique and can instead activate the technique at will, while also being able to feign being hit in an effort to deceive their opponents.


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Post by Nariko on Wed Jun 12, 2019 3:33 pm



Of Butterflies and Blossoms




C rank - Butterfly Ninja Art, Uncertain Wind:

Name: Butterfly Ninja Art: Uncertain Wind
(蝶忍法・乱れ風 - Chō Ninpō: Midare Kaze)
Rank: C-rank
Type: Defensive
Specialisations: Ninjutsu | Any element
Description: A technique which mimics the batting of the butterfly's wings to create a gust of wind, the practitioner concentrates chakra into their side-ways outstretched hands before clapping them together powerfully. The raw (elemented) chakra is expulsed in a short burst forward to create a chakra barrier covering the edges of a 2 meter radius in a crescent shaped dome. This technique is capable of blocking a single (1) B-rank technique, two (2) C-ranks or four (4) D-rank techniques.

C rank - Flower Ninja Art, Falling Blossom and Scattering Leaves:

Name: Flower Ninja Art: Falling Blossom and Scattering Leaves
(花忍法・飛花落葉­ - Hana Ninpō: Hikarakuyō)
Rank: C-rank
Type: Offensive
Specialisations: Ninjutsu | Non-element
Description: With a mere gesture of the hand, chakra is thrown out of the user's hand to either harden existing blossoms or create blossom-like shuriken within a 2m radius around them. These chakra-enhanced petal shuriken can then be directed towards a target within 10 meters, at a 15 m/s velocity, to assault them. The blossoms leave 1" deep cuts when successfully striking their intended target.
C rank - Flower Ninja Art, Mirror Flower Water:

Name: Flower Ninja Art: Mirror Flower Water
(花忍法・鏡花水­ - Hana Ninpō: Kyōkasui)
Rank: C-rank
Type: Supplementary | Concentration
Specialisations: Genjutsu | Non-element
Description: Forming the Bird hand seal, a single target within 10 m range is caught up within a torrent of flower petals. The torrent is so intense that light itself is seemingly being blocked out. The victim is no longer capable of relying on their ocular perception/sensory to anticipate incoming threats as torrent and lack of light impede their vision. Maintaining this technique sustains the petal torrent and therefore the loss of vision.

Concentration: Other jutsu cannot be cast in tandem with the genjutsu themselves but only before/after the trigger is created and cast. Exceptions for maintainable jutsu apply so long as the maintained jutsu does no damage in any form and has no effect on any potential victim of the genjutsu being cast.


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Post by Nariko on Wed Jun 12, 2019 3:33 pm



Bewitching Spirits




E rank - Ghost-Flame Shintai:

Name: Ghost-Flame Shintai
Rank: E-rank
Type: Supplementary
Specialisations: Ninjutsu | Light Release
Description: 'Shintai' means 'God Body'. Invoking the onibi flame within their eyes, the Light user grants themselves the ability to see in darkness as good as they'd see in broad daylight. The active state of this technique is visible in the practitioner by the white-green like illumination within their eyes.

C rank - Foxfire Bullet Technique:

Name: Foxfire Bullet Technique
Rank: C-rank
Type: Offensive
Specialisations: Ninjutsu | Light Release
Description: Foxfire is an offensive 'bullet technique' that runs in line with the Air Bullet Technique and Lightning Bullet Technique. The Bird hand seal is formed before clapping the hands together, causing the chakra gathered within the hands to burst open into a handful (5) of floating, flaming wisps. These will-o-wisps can then be directed towards intended targets within a 10m range, with a velocity of 20 m/s. Upon contact, each bullet inflicts major 1st degree burn damage at the point of impact as the Yang-rich Light chakra drains lifeforce despite the lack of heat.

While concentrated fire can be a terrifying experience to deal with, the technique can provide more utility than just firing down a target. Spreading the shots might be less damaging but raise the chance of landing or strike multiple targets, while the foxfire bullets are also capable of shooting down thrown projectiles (or a single jutsu of equal or lower rank; elemental interaction to be taken into account).

B rank - Bewitching Spirit Flute, Dead End Symphony:

Name: Bewitching Spirit Flute: Dead End Symphony
(妖精笛 ・ 行き止まりの交響曲 - Yōseiteki, Ikidomari no kōkyōkyoku)
Rank: B-rank
Type: Offensive | Maintainable
Specialisations: Ninjutsu | Light Release
Description: [Requires: Elysium, Nariko's Transverse Flute]
Playing a divinely inspired musical piece on her transverse flute, all targets standing within a 6m radius or a single target standing at a maximum of 25m range, suffer a -6 tier penalty to their endurance as the Yang-rich Light chakra saps their physical energy. While the music itself travels at the speed of sound, the chakra effect occurs with a certain delay since it travels at a speed of 25 m/s only, carried forward by the energy of music.

Should this technique bring the endurance of its targets down to D-0 or lower, the target is considered stunned as they no longer can bring up the physical energy to rebel against the effects of the song.

This technique can be maintained by continuously playing the song upon the flute. If it is maintained, it will lose power after the 3rd round in the form of -2 tier penalty less than stated/round. Meaning, on the 4rd round only a -4 penalty is suffered, at the 5th only a -2 penalty is suffered and at the 6th round it completely loses its effect.
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